Joshua Drakken  

Details
Class: Race: Alignment: Deity:
Fighter/ Rogue Human Nuetral Good ------
Level: Size: Age: Gender:
4/2 Medium 24 Male
Height: Weight: Eyes: Hair:
6' 194 Grey Black

Abilities
STR 17 +3
DEX 17 +3
CON 15 +2
INT 15 +2
WSD 12 +1
CHA 15 +2
 
Hit Points
TOTAL wounds subdual
54 0
Initiative
TOTAL dex other SPEED
3 3 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
19 10 5 1 3 0 0 0 0

Battle Scores
MELEE = base + str + magic + other
8 5 3 0 0
RANGED = base + dex + magic + other
8 5 3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 6 4 2 0 0
REFL 7 3 4 0 0
WILL 1 1 0 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
ShortSword Left +9 1d6+6 19-20 Melee 2 Lb Light Piercin Bronze +1 Damage Quality 1 +1 Attack rolls
ShortSword Righty +9 1d6+6 19-20 Melee 2 lb Light Piercing Bronze +1 Damage Quality 1 +1 Attack rolls
Dagger +8 / +7 1d4+3 20 10 Ft 1 Light Piercing Strapped to base of Neck

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Mw Bronze Chainshirt Light +5 0 4 30 25 Worn under shirt.

Feats & Special Abilities
Feat / Ability Description/Notes
Two Weapon Fighting Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Weapon Focus Shortsword You gain a +1 bonus on all attack rolls you make using the selected weapon.
Two Weapon Defense When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.
Weapon Specialization ShortSw You gain a +2 bonus on all damage rolls you make using the selected weapon.
Natural Healer Heal at 2 Levels Higher
ARMOR PROFICIENCY ( All )
Sneak Attack If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.
Trapfinding Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Evasion At 2nd level and higher, Josh can avoid unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Quick Draw Josh's weapons seem to leap into his hands, there isn't anything that can seem to stop his hands from reacting at the speeds at which they do, and he always seems prepared.
Close Quarter Fighting AOO Allowed when attemping to Initiate Grapple no matter what.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Climb Str +11 3 9
Craft Culinary Init +11 2 9
Intimidate Cha +7 2 5
Jump Str +8 2 6
Knowledge History Int +10 2 6 +2
Ride Dex +2 2 0
Swim Str +1 3 -2
Appraise Int +8 2 6
Decipher Script Int +5 2 3
Diplomacy ( C/S ) Cha +9 2 7
Balance Dex 2 2
Bluff Cha 2 2
Disable Device Int 2
Disguise Cha 2 2
Escape Artist Dex 2 2
Forgery Int 2 2
Gather Information Cha 2 2
Hide Dex 7 2 5
Move Silently Dex 7 2 5
Open Lock Dex 8 2 6
Search Int 2
Spot Wis 0 0

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Backpack Worn 26 Rations - 7 Lantern Blanket Oil- 5 Water Skin- 4 Rope- 50 ft

Treasure/Money
Item Location Value Weight Description/Special
Coin Bag Chest area 7.8 50 Gold

Experience
Current Next Level
15,400 21,000

Description
No Description Assigned.

Personality
No Personality Assigned.

Background
No Background Assigned.