Bithoran  

Details
Class: Race: Alignment: Deity:
Scout/Ranger/Natural Killoren Neutral Evil Nai’Tuhra
Level: Size: Age: Gender:
3/1/1 medium 39 male
Height: Weight: Eyes: Hair:
5'11'' 170 lb Varies Varies

Abilities
STR 14 +2
DEX 18 +4
CON 12 +1
INT 12 +1
WSD 14 +2
CHA 16 +3
 
Hit Points
TOTAL wounds subdual
35 0 0
Initiative
TOTAL dex other SPEED
5 4 1 40
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
18 10 4 1 4 0 -1 20 -1

Battle Scores
MELEE = base + str + magic + other
5 3 2 0 0
RANGED = base + dex + magic + other
7 3 4 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 4 2 1 0 1
REFL 6 5 4 0 -3
WILL 4 2 2 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Thornblade 7 1d6+4 16-20/x2 5 ft 6 lb m slashing +2 Keen Scimitar. 3/day, Improved Bloodroot poison(Fort DC 15 -/1d6 con 1d4 wis)
Primal Blast 7 3d6 n/a 60 ft n/a n/a n/a Ranged Touch Attack (sp)

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Darkweave Scale Mail light 4 -1 4 20% 40 ft 25 lb
MW Buckler sheild 1 5% 5 lb you may weild a bow without penalty, and -1 to two-handed attack rolls

Feats & Special Abilities
Feat / Ability Description/Notes
Killoren Racial Traits Fey type, Low Light Vision. Immunity to magic sleep effects and a +2 bonus on saves against enchantment spells and effects. +2 bonus on Handle Animal and Survival checks.
Cold Iron Anathema Killoren take a -2 penalty on attack rolls with weapons composed at least partialy of Cold Iron.
Manifest Nature's Might choose one at the beginning of every day ASPECT OF THE ANCIENT: Racial bonus on knowledge (nature) checks equal to Hit Die. Additional +2 bonus on enchantment effects. ASPECT OF THE DESTROYER: Once per hour, a Killoren may make a smite attack. Add charisma bonus to attack roll and +1 per hit die to the damage roll. the smite attack only works on aberrations, constructs, humanoids, oozes, outsiders, and undead. ASPECT OF THE HUNTER: +2 racial bonus on Spot, Listen, Hide, and Move Silently checks, and Initiative checks.
Skirmish deals +1d6 damage (and +1 to AC) with atacks when he moves at least 10 ft in a round.
Trapfinding can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
Battle Fortitude +1 competence bonus on Fortitude saves and Initiative checks
Uncanny Dodge retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Fast Movement +10 to speed as long as he is wearing light armor or carrying a light load.
Trackless Step leaves no trail in natural surroundings and cannot be tracked. may choose to leave a trail if so desired.
Mobility You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
Practiced Spellcaster Your caster level increases by 4.
Primal Blast Ranged Touch attack deals 3d6 damage (1/2 to objects). spell-like ability, SR applies.
Talents (least) Naturals can use the following powers as spell-like abilities at will: Spider Climb
Favored Enemy (humans)
Wild Empathy
Track
Killoren Destroyer an opponent hit by your Killoren Smite attack must make a Will save (DC 10+1/2hd+cha) or be stunned for 1 round.
Vulnerable (flaw) You take a -1 penalty to armor class.
Poor Reflexes (flaw) you take a -3 penalty on reflex saves.
Killoren Hunter You may take a move action to pinpoint the location of any living creature within 30 ft that you have a line of effect towards, even if you cannot see the creature in question. creatures still have concealment from you.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Spot wis 10 2 8
Listen wis 10 2 8
Survival wis 10 2 6 2
Knowlwdge (nature) int 5 1 4
Handle Animal cha 7 3 2 2
Move Silently dex 11 4 8 -1
Hide dex 11 4 8 -1
Climb str 5 2 4 -1
Search wis 6 2 4
Knowledge (geography) int 3 1 2
Speak Language (sylvan)
Speak Language (common)
Use Magic Device cha 11 3 8
Ride dex 6 4 2
Spellcraft int 5 1 4

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Spider Climb 2 yes 1 stnd act Personal Will neg You gain the benefits of Spider Climb for 24 hours. (The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.)

Gear
Gear Location Weight Description/Special
Sylvan Cloak body 1 lb Gives Wearer a+4 bonus on Escape Artist checks and fortitude saves to resist damage from hot or cold enviroments. people attempting to track the wearer by scent suffer a -10 penalty on their survival or wisdom checks while in heavily wooded areas
Waterskin backpack 4 lb
backpack 1 lb

Treasure/Money
No Treasure Assigned.

Experience
Current Next Level
10,000 15,000

Description
Bithoran has a sharp, angular face, reminicent of a half-elf's. His skin is olive, tinted with light green, and his limbs are rather longer and thinner than a human's. His eyeand hair color vary day by day, but are most often a lusterless black. The kiloren wears what looks like scale mail, though it is woven of Darkwood, carved into the shape of leaves. he carries an emerald scimitar that gives the impression of being a sword-shaped living plant, and is barbed with thorns aling the broad sides.

Personality
Bithoran Hates humans. he hates them the way Hitler hated jews, McArthur Hated Commies, and Klannies hate everyone who isnt white and christian. His hated also extends to orcs, gnolls, goblins, and anyone else who despoils nature. This is partly a philosophical issue, but mostly a result of his childhood. Bithoran is a beleiver in the amorality of nature, that the strong and canny survive and the weak are of no consequence.

Background
imagine this:
you have had a peaceful childhood, growing up in a small killoren settlement in a hardwood forest, on the edge of a great desert, one small part of a massive oasis. you live in harmony with the natural world, which provides for you, cares for you, loves you like a third parent. then, one day, the adults seem to be disturbed. there are whispers of a coming danger. then THEY come. tall, with blunt features, they seem loud, uncouth, and violent. most have steel saws, which they use to cut down the trees you had played in, trees you knew like friends. the adults, your parents among them, chase the invaders away, but more come. they are armed with iron spears and swords, and ride chariots pulled by horses. they slaughter your village, while a few survivors, you among them, watch from afar. they drag the trees away, and begin mineing, but only for a short time. then, after a few weeks, they leave, and you return home. you walk on the raped earth, around rotten stumps, and the discarded bones of your friends, your family. they came, took the trees, and a small gold deposite, and left.

Bithoran spent much of his adolesence causing trouble. he started a small gang, made up of other surviving children of the massecere. he and his cronies once even made an attack of their own, a small sorte' into enemy territory. they snuck up on a semi-nomadic camp, and tried to stealthily assasinate as many humans as possible. it was a disaster. Most of the young headstrong fey were captured and executed by the human cheiftain. bithoran was one of the two to make it back, the other being his best friend and love interest, Kylara. Kylara returned home, but Bithoran was unwilling to return in shame.

he wandered the desert in dejection, not even bothering to try to survive. Days later, nearly dead, he colapsed face-first into a pool of water, in the middle of an oasis that had not been there two seconds before. Above him loomed Nai’Tuhra. a powerful godess, she had a proposition for him. Nai’Tuhra had been growing concerned in recent centuries over the growth of humanity, and its blatant disregard for the natural world. homo sapiens needed to be taken down a peg, and she had found exactly the tool to foreward this purpose. Bithoran was made an acolyte of Nai’Tuhra, and given a Thornblade, a great weapon of nature, as well as armor and a cloak. now, he travels to the lands of humanity, to sow discord and chaos, and find vengance for his home, friends, and family.