Stormy Lightson  

Details
Class: Race: Alignment: Deity:
Spellthief Changeling NG The Host
Level: Size: Age: Gender:
4 Med 24 Male
Height: Weight: Eyes: Hair:
5'7 150 lbs Purple White

Abilities
STR 13 +1
DEX 18 +4
CON 14 +2
INT 17 +3
WSD 15 +2
CHA 17 +3
 
Hit Points
TOTAL wounds subdual
21 0 0
Initiative
TOTAL dex other SPEED
4 4 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
18 10 4 0 4 0 0 10 0

Battle Scores
MELEE = base + str + magic + other
4 3 1 0 0
RANGED = base + dex + magic + other
7 3 4 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 3 1 2 0 0
REFL 5 1 4 0 0
WILL 6 4 2 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Longspear +4 1d8+1 x3 +5ft 9lbs 2-handed Piercing
Light Crossbow +7 1d8 19-20/x2 80 ft. 4 lbs 1-handed Piercing
Spiked Gauntlet +7 1d4/ 1d4+1 x2 - 1 lb. Light Piercing Right: Silver; Left: Cold Iron - +5/ +5 when two weapon fighting

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Mithral Shirt Light +4 - +6 10% 30 10lbs

Feats & Special Abilities
Feat / Ability Description/Notes
Racial Traits +2 vs. sleep and charm effects; +2 Bluff, Intimidate, & Sense Motive, Natural Linguist (sdd Speak Language to class skills), minor change shape (full round action, at will)
Class Features Detect magic 3/day; sneak attack +1d6; spellgrace +1 (+1 competence bonus on saves vs. spells); steal spell (2nd); steal spell effect; steal energy resistance 10; trapfinding. Weapon and Armor: All simple weapons, light armors, no shields. Cast without arcane spell failure with light armor.
Languages Known Common, Draconic, Dwarven, Elven, Giant, Halfling, Sylvan.
[1st] Weapon Finesse Use Dex modifier for light weapons, rapiers, whips, and spiked chains.
[3rd] Two-Weapon Fighting Reduce two weapon fighting penalties.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Bluff Cha +10 +3 5 2
Concentration Con +7 +2 5
Disable Device Int +8 +3 5
Hide Dex +9 +4 5
Intimidate Cha +5 +3 2
Knowledge (Arcana) Int +8 +3 5
Listen Wis +7 +2 5
Move Silently Dex +9 +4 5
Open Lock Dex +9 +4 5
Search Int +8 +3 5
Sense Motive Wis +4 +2 2
Spellcraft Int +10 +3 5 2
Spot Wis +7 +2 5
Tumble Dex +9 +4 5

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
1st Level Spells 1 yes 1/day - - - Spells Known: 2 (Shield & Exp. Retreat); Spells Per Day: 1

Gear
Gear Location Weight Description/Special
Equipment - 33 lbs Light crossbow, longspear, mithral shirt, cold iron spiked gauntlet, silver spiked gauntlet, vestment of many styles.
Haversack Back 5 lbs Main Pocket: Bedroll, cold weather outfit, crowbar, elixirs of sneaking and hiding, masterwork thieves tools, rations x10, silk rope, soap, spade, sunrod x3, waterskin, winter blanket. Side Pockets: Spell Components; Crossbow Bolts (10), +1 crossbow bolts (10), currency.
MW Potion Belt Waist 1 Cure Light Wounds x4, pass without trace x2, magic weapon x3
Total Weight - 34 lbs Light Load: 50 lbs or less; Weight in haversack: 59 lbs

Treasure/Money
Item Location Value Weight Description/Special
Currency Haversack 51.5 gp 4 lbs 35 gp, 165 sp

Experience
Current Next Level
6000 10,000

Description
Stormy usually takes the appearance of a male half-elf with a charming smile and wide hazel eyes, with colors that shift depending on his mood. This form is so engrained into him from over twenty years of use, that Stormy generally doesn’t control the color change of his eyes purposefully.

In his natural form, Stormy is 5’7, with shoulder-length silvery-white hair. He’s rather lanky and muscular, and quite proud of his physical strength. He moves with almost casual grace

Personality
His once mischievous sense of humor has long since been refined into something far more subtle. While the self-hatred of his deeds during the war no longer burn his heart, he’s still far from completely forgiving himself for what he did. But by no means is he moody or withdrawn; even now he seems to be a cheerful man, always there with a kind word and friendly smile. His long battle with revenge and hatred has tempered him into a much more caring and forgiving person. But even so, when in battle Stormy becomes an implacable foe, usually unwilling to back down until his opponent is dead or utterly defeated. Retreat is always an options, but a most unwelcome one.

Background
Stormy was born on the Dagger River, floating down in a boat little larger then his mother and father. He was born to the union of a man and woman changeling, a woman who loved her heritage, but loved her husband more.

He grew up something of a gypsy, never staying in one place, always moving with his mother and father, always living on his father's lively songs and stories, and the grace of good people or the greed of bad ones. From early childhood, the boy changeling was taught to hide his powers, for his mother told him that people didn't really care for the half-kinds, the changelings and shifters. They were too unusual for a lot of folks to accept. Especially, she told him, when many changelings did bad things, and some shifters were mean and spiteful.

So, he'd always known to hide what he was and what he could do. At times, his talent would come in handy; like when he helped his father with plays or stories, or when he could change into a little boy and beg for money. Simple things that few people took for granted.

When Stormy was barely twelve, he became increasingly curious about his father's magical prowess. Determined to master spells himself, he began to mimic the performances and abilities that his father did everyday, but with no success in completing the magical rituals. Amused by his son's determination, his father told the boy, "Here, let me lend you some of my power," and was astonished when the boy took the offered energy and immediately cast one of his father's spells! Experimentation showed the two that although the boy could take energy from spellcasters, divine or arcane alike, he couldn't actually cast the spells of his own volition. He was forced to sometimes steal the energy from others, or take it when offered freely.

At sixteen, when his father was killed for suspected treason while the family was in Karnath, the furious boy knew what he was to do. Together, he and his mother fled across the border into Cyre, and then further into Breland, the land in which he'd been born. Against his mother's wishes, Stormy joined the Breland forces and began fighting for his life.

For the next six years, the boy had more then enough of war. More then he could handle. When his captains learned of his talents for subversion and trickery, they immediately shunted him into scout-work, spying out enemy positions, sometimes even masquerading as one of the enemy soldiers and using poison. Even spellcasters capable of detecting tricks such as he were no match when divested of their spells and silenced... permanently.

Hating himself and the things he had done were a constant misery to the once jovial boy. With his crimes raw and sickening in his stomache, he began to eat less and lose control over his abilities. This was, of course, intolerable to his commanding officers. And when they discovered what he truly was, his team-mates... people he'd supported for over half a decade, turned on him and nearly beat him to death, leaving him in a rain-soaked gutter by the road to die.

A woman found discovered him there, on the verge of death. She was a cleric and servant of the Host, devoted to the healing of both body and mind. A truly good kalashtar woman named Amendia. With words of kindness, she brought him back to health, and with a heart full of mercy and wisdom, knew of the poison burning in the boy's heart. It took her several long months to lance the wound, and slowly remove the hatred from the boy.

Stormy fell in love with her, with her kind ways and gentle heart. But he knew that her depth of feeling for him was simply that of a person who genuinely cared. With her support, he was able to walk and breathe again, to move through life with a new sense of purpose and faith in himself.

When the war ended, it was like a dream come true for him. Now able to move freely, although hidden in his own way, he renewed his search for magical power and was rewarded one simple morning when he cast a spell all on his own, without having to siphon the magical energy from another person. Over-joyed with this simple beginning, he headed towards Sharn, to visit his mother and experience a brand new adventure.