Aicelia Wolfsbane  

Details
Class: Race: Alignment: Deity:
Paladin High Elf Lawful Good Aphrodite, Goddess of Love
Level: Size: Age: Gender:
5 Medium 105 female
Height: Weight: Eyes: Hair:
4'10" 80lb sky-blue blonde

Abilities
STR 12 +1
DEX 14 +2
CON 12 +1
INT 10 0
WSD 16 +3
CHA 21 +5
 
Hit Points
TOTAL wounds subdual
41 0 0
Initiative
TOTAL dex other SPEED
2 2 0 -
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
17 10 5 0 2 0 0 20 -2

Battle Scores
MELEE = base + str + magic + other
6 5 1 - -
RANGED = base + dex + magic + other
7 5 2 - -
Saving Throws
TOTAL = base + stat + magic + other
FORT 5 4 1 - -
REFL 3 1 2 - -
WILL 6 1 3 - 2

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
MW Cold Iron Longsword AT+1 1d8 19-20/x2 - 4 Martial Medium

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Elven Chain Light +5 -2 4 20 30/20 20 Special codpiece - see Silver Holy Symbol under gear below

Feats & Special Abilities
Feat / Ability Description/Notes
[Elf] Racial Traits Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. *** Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
[Languages] Common, Elven, Draconic, Orc, Goblin
[Paladin] Aura of Good (Ex) Level 1 - The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
[Paladin] Weapon Prof Paladins are proficient with all simple and martial weapons.
[Paladin] Detect Evil (Sp) Level 1 - At will, a paladin can use detect evil, as the spell.
[Paladin] Armor/Shield Prof Paladins are proficient with all types of armour, and shields.
[Paladin] Divine Grace (Su) Level 2 - A paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
[Paladin] Lay on Hands (Su) Level 2 - A paladin with a Charisma score of 12 or higher can heal wounds by touch. Each day she can heal a total number of hit points of damage equal to her paladin level * her Charisma bonus. Using lay on hands is a standard action. *** Alternatively, a paladin can use this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.
[Paladin] Aura of Courage (Su) Level 3 - A paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
[Paladin] Divine Health (Ex) Level 3 - A paladin gains immunity to all diseases, including supernatural and magical diseases.
[Paladin] Turn Undead (Su) Level 4 - A paladin gains the supernatural ability to turn undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower would.
[Paladin] Special Mount Level 5 - A paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is not acquired yet. Unicorn at Level 6? *** See notes at the bottom
Divine Rapture By expending one of your turn/rebuke attempts, you may smite living foes with carnal power. Roll the turning check and damage roll as normal to determine who you can affect; each has a Prowess check made against them (d20 + Cha modifer; no ranks may be applied to this roll).
Sex Appeal This feat confers a +2 bonus on all Bluff, Diplomacy and Prowess checks against creatures of compatible sexual alignment.
Smooch Spell [Metamagic] You can prepare any spell with this feat. Doing so decreases the spell’s range to ‘Kiss’, but ignores any Spell Resistance possessed by the spell’s target. In order to deliver this spell, you must kiss the subject of the spell; if the subject is unwilling, the kiss is an attack-equivalent grapple option.
Iron Will You get a +2 bonus on all Will saving throws.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
[No ranks] Str-based Str 1 1 0 0
[No ranks] Dex-based Dex 2 2 0 0
[No ranks] Con-based Con 1 1 0 0
[No ranks] Int-based Int 0 0 0 0
[No ranks] Wis-based Wis 3 3 0 0
[No ranks] Cha-based Cha 5 5 0 0
[Elf bonus] Listen Wis 5 3 0 2
[Elf bonus] Search Int 2 0 0 2
[Elf bonus] Spot Wis 5 3 0 2
Ride Dex 5 2 3 0
Concentration Con 9 1 8 0
[Innate] Prowess Cha 13/15 5 8 0/2
Perform (Dance) Dex 7 2 5 0
[Sex Appeal] Bluff Cha 5/7 5 0 0/2
[Sex Appeal] Diplomacy Cha 5/7 5 0 0/2

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Cure Light Wounds (Con/Heal)VS 1 yes 1 1 action Smooch! Will half When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). *** Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Gear
Gear Location Weight Description/Special
Backpack Back 2
Belt pouch Waist 0.5
Flint and Steel Backpack 0
Trail Rations *2 Backpack 2
Silver Holy Symbol (Aphrodite) Special 1 The silver holy symbol is shaped like her church's symbol, basically a phallus-shaped branch with ridges along its length, and two sculpted metal 'leaves' sticking out its outside end, that act as handgrips for the symbol to be held. The holy symbol itself is part of her special suit of elven chain, and designed to be worn as the codpiece by an elven-sized female, the 'branch' being inserted into the sex and clutched on to, with the leaves positioned thus to conceal most of the sex lips while still being easily accessible to grab and pull out when needed. Thus constantly reminding the wearer of her religion, so to speak. It normally takes a standard action to remove or don the symbol.
Cloak of Charisma +2 Cloak 2 Has an emblem of Aphrodite, the Goddess of Love, emblazoned onto its back. This gives the wearer a +2 enhancement bonus to her Charisma score.
Masterwork Military Saddle Steed (40) [Complete Adventurer (123)] This is stored someplace back in town, the elf having prepared this for use with what she hopes will be a Unicorn steed at Level 6. *** It grants a +1 circumstance bonus on ride checks, and stacks with the +2 circumstance bonus that a military saddle provides to Ride checks rlating to staying in the saddle.
Saddlebags Steed (8) This is stored someplace back in town, the elf having prepared this for use with what she hopes will be a Unicorn steed at Level 6.
Entertainer's Outfit Backpack 4 This is her out-of-battle casual dress. Basically a light violet set of breeches and short skirt that don't leave too much to the imagination, each emblazoned with the symbol of her religion on it.

Treasure/Money
No Treasure Assigned.

Experience
No Experience Assigned.

Description
Light golden strands of silk tumble down this petite's elf head, the tips of her immaculately straight hair brushing just against the top of her shoulders. They frame sky-blue eyes set into her exotic elven features, a mask of serene beauty that is typical to most elves, but seems more prominent within her somehow. Slender curves accentuate her gait as she moves, the graceful sway of her delicately-built body and her gently-tipped ears marking her as an elf even from afar.

Personality
Code of Conduct: A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.


Aphrodite: The Goddess of Love and Fertility, though most would add Sex to that list. Her symbol is a single, sturdy branch, shaped like an erect male phallus, but ridged with buds along its length. On one end tip of the branch are two sprouted leaves, spread out in opposite directions.


Brief Personality and History
Aicelia is a young paladin, just grown into adulthood, wise and full of youth-borne determination and bravery. She follows Aphrodite, the Goddess of Love, and is chaste enough to believe that intercourse is a gift one should only share after marriage and with your loved one, and not something to be parlayed about. However, flaunting beauty is a different thing, and so are other forms of intimate contact, and both are certainly things her goddess encourages!

Usually travelling light, and infected with a touch of wanderlust, she has taken to joining a band of middling adventurers in order to see the world, as well as spreading her beliefs and religion, while raising coin for both her church and herself. Looking good, while ridding the world of evil!

Background
NOTES
Aicelia's aim is to get a Unicorn mount at level 6.

THE PALADIN’S MOUNT
Special Mount (Sp)
: Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil (see below). This mount is usually a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin).

Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the paladin’s class level. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service.

Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect.

Should the paladin’s mount die, it immediately disappears, leaving behind any equipment it was carrying. The paladin may not summon another mount for thirty days or until she gains a paladin level, whichever comes first, even if the mount is somehow returned from the dead. During this thirty-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.

The paladin’s mount is superior to a normal mount of its kind and has special powers, as described below. The standard mount for a Medium paladin is a heavy warhorse, and the standard mount for a Small paladin is a warpony. Another kind of mount, such as a riding dog (for a halfling paladin) or a Large shark (for a paladin in an aquatic campaign) may be allowed as well. A paladin’s mount is treated as a magical beast, not an animal, for the purpose of all effects that depend on its type (though it retains an animal’s HD, base attack bonus, saves, skill points, and feats).
Paladin Level Bonus HD Natural Armor Adj. Str Adj. Int Special
5th–7th +2 +4 +1 6 Empathic link, improved evasion, share spells, share saving throws
8th–10th +4 +6 +2 7 Improved speed
11th–14th +6 +8 +3 8 Command creatures of its kind
15th–20th +8 +10 +4 9 Spell resistance

Paladin’s Mount Basics: Use the base statistics for a creature of the mount’s kind, but make changes to take into account the attributes and characteristics summarized on the table and described below.

Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the mount’s base attack and base save bonuses. A special mount’s base attack bonus is equal to that of a cleric of a level equal to the mount’s HD. A mount has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). The mount gains additional skill points or feats for bonus HD as normal for advancing a monster’s Hit Dice.

Natural Armor Adj.: The number on the table is an improvement to the mount’s existing natural armor bonus.

Str Adj.: Add this figure to the mount’s Strength score.

Int: The mount’s Intelligence score.

Empathic Link (Su): The paladin has an empathic link with her mount out to a distance of up to 1 mile. The paladin cannot see through the mount’s eyes, but they can communicate empathically. Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible.

Because of this empathic link, the paladin has the same connection to an item or place that her mount does, just as with a master and his familiar (see Familiars).

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and half damage if the saving throw fails.

Share Spells: At the paladin’s option, she may have any spell (but not any spell-like ability) she casts on herself also affect her mount. The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to the paladin before the duration expires. Additionally, the paladin may cast a spell with a target of “You” on her mount (as a touch range spell) instead of on herself. A paladin and her mount can share spells even if the spells normally do not affect creatures of the mount’s type (magical beast).

Share Saving Throws: For each of its saving throws, the mount uses its own base save bonus or the paladin’s, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have.

Improved Speed (Ex): The mount’s speed increases by 10 feet.

Command (Sp): Once per day per two paladin levels of its master, a mount can use this ability to command other any normal animal of approximately the same kind as itself (for warhorses and warponies, this category includes donkeys, mules, and ponies), as long as the target creature has fewer Hit Dice than the mount. This ability functions like the command spell, but the mount must make a DC 21 Concentration check to succeed if it’s being ridden at the time. If the check fails, the ability does not work that time, but it still counts against the mount’s daily uses. Each target may attempt a Will save (DC 10 + 1/2 paladin’s level + paladin’s Cha modifier) to negate the effect.

Spell Resistance (Ex): A mount’s spell resistance equals its master’s paladin level + 5. To affect the mount with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the mount’s spell resistance.