Sz'innibarr "Red-Eyes" Shyi-raaz  

Details
Class: Race: Alignment: Deity:
Ftr/Rog/Blgd Drow NE (NN) Money
Level: Size: Age: Gender:
3/4/4 Medium 67 Male
Height: Weight: Eyes: Hair:
5'2" 112 dark red silver

Abilities
STR 14 +2
DEX 18 +4
CON 10 0
INT 14 +2
WSD 12 +1
CHA 14 +2
 
Hit Points
TOTAL wounds subdual
57 0 0
Initiative
TOTAL dex other SPEED
+4 +4 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
22 10 +7 +1 +4 0 0 0 0

Battle Scores
MELEE = base + str + magic + other
+12 10 +2 0 0
RANGED = base + dex + magic + other
+14 10 +4 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +10 8 0 0 +2
REFL +12 6 +4 0 +2
WILL +6 3 +1 0 +2

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Edgesplitter +14/+9 1d8+2+2/3 17-20/x2 - 4 lbs Medium Slashing "Erz'rissir" or "Edgesplitter" +2 Keen Adamantine Shatterspike (+4 roll/damage when Sundering)
Masterwork Hand X-bow +15 1d4 19-20/x2 30 ft. 2 lbs Medium Piercing Darts tipped with Drow KO poison.
Daggers +12 or +14 1d4+2 19-20/x2 10 ft. 1 lb. Medium Piercing Three or more secreted about the body at all times.

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Scale Mail Light +7 -1 +5 5% 30 ft. 15 lbs. +3 Mithral Glamered Silent
Masterwork Buckler Shield +1 0 - 5% max 5 lbs.

Feats & Special Abilities
Feat / Ability Description/Notes
Power Attack Trade BAB for damage.
Cleave Extra attack after dropping opponent.
Improved Sunder +4 bonus on sunder attempts, no AoO for trying it.
ROGUE, 4th Level Sneak Attack +2d6 (+3d6 total), Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge
Proficiencies All Martial, All Simple, hand crossbow, All Armor, Shields (except tower)
FIGHTER, 3rd Level Bonus Feat, Bonus Feat
BLACKGUARD, 4th Level Sneak Attack +1d6 (+3d6 total), Aura of Evil: 4, Detect Good at will, Poison Use (never poison self), Dark Blessing (+Cha to STs), Smite Good (1/day), Aura of Despair (enemies withing 10' take -2 STs), Command and Rebuke Undead as 2nd level cleric
RACE: DROW +2 Dex, -2 Con, +2 Int, +2 Cha; Medium size; Base speed: 30 ft; Immunity to magical sleep spells and effects; +2 STs vs Enchantment spells and effects; +2 Will STs vs spells and spell-likes; +2 Listen, Search, Spot; 5 ft. concealed door rule; Low-light vision; Darkvision 120 ft; Spell Resistance (11+CL): 22; Spell-like Abilities: 1/day ea. Dancing Lights, Darkness, Faerie Fire; Light blindness, one round + dazzled; Automatic Languages: Common, Drow, Undercommon; Favored Class: Wizard; +2 Level Adjustment
Highborn Drow May use Detect Good, Detect Magic, and Levitate once/day as spell-like abilities, with CL = character level.
Improved Levitation Levitation spell-like ability may now be used in [Character Level] number of 10-minute allotments per day.
Combat Expertise Trade BAB for AC, max 5.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Hide Dex +20 +4 12 -1+5
Move Silently Dex +18 +4 10 +5-1
Knowledge (religion) Int +4 +2 2
Escape Artist Dex +4 +4 1 -1
Sleight of Hand Dex +14 +4 9 +2-1
Bluff Cha +10 +2 8
Tumble Dex +15 +4 10 +2-1
Diplomacy Cha +10 +2 6 +2
Use Magic Device Int +11 +2 9
Spot Wis +11 +1 8 +2
Listen Wis +11 +1 8 +2
Intimidate Cha +9 +2 5 +2
Ride Dex +6 +4 2
Jump Dex +10 +4 5 +2-1
Balance Dex +5 +4 0 +2-1
Gather Information Cha +4 +2 2
Search Int +4 +2 0 +2

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Piwafwi Worn (Cloak) 1 lb Acts as Cloak of Elvenkind [2500gp] and Najjar's Cloak of Weaponry (Player's Guide to Faerun) (Allows 25 lbs of weapons that would reasoably fit under a cloak to be stored as if in a bag of holding. Once per round, the wearer may reach in and withdraw one.) [2500gp]. Total Cost of item: 2500+2500*1.5 = 6250gp (per rules for multiple different abilities in DMG errata).
Lenses of Darkness Worn (Eyes) 0 +4 STs vs illusion (pattern) and Light descriptor spells and all light effects that cause blindness. This should also prevent light-blindness and dazzling due to bright light. (Complete Arcane)
Hand of the Mage Worn (Neck) 0 This Hand of the Mage is actually the creamated ashes of the more typical elven hand in a small vial. It's less creepy that way.
Ring of Sustenance Worn (Finger) 0 2 hours of sleep is plenty, no need for food or water.
Potions potion belt 1 lb. 2 invisibility potions, 1 cure moderate wounds potion, 2 cure light wounds potions
Backpack 3 lbs Soft black leather.
Potion belt 1 lb
Clothing worn 8 lbs
Bolts (20) quiver 2 lbs Coated with Drow KO poison (DC 13, Unconsciousness for 1d3 hours, Unconsciousnes for 2d4 hours)
Poisons poison belt 0 Sassone Leaf Residue (DC 16 Contact, 2d12 hp, 1d6 Con) 2 doses Giant Wasp (DC 18 Injury, 1d6 Dex/1d6 Dex)
Money 3400gp in various currencies.

Treasure/Money
No Treasure Assigned.

Experience
Current Next Level
55,000 66,000

Description
Also known as Sz'innibarr the Drow, Sinni the Drow, the Red Drow and others among the low-lifes and assassins and criminals of the city, Szinnibarr "Red-Eyes" Shyi-raaz is a deadly sell-sword who wields diabolical powers that keep even the most preparred mark guessing. The last sight of many enemies of the rich and powerful in Indo-wen is the flashing garnets of Red-Eyes' eyes, the source of that particular (and most popular) nickname. Framing the delicate, but hardened, face in which these eye-gems are set is a long (shoulder blade-length) mane of lustrous silver hair, often pulled back into a ponytail (or some sort of braid if he feels the need to be ostentatious) to keep it out of his face. This, along with his brilliantly white teeth, contrasts nicely with the Drow's warm, charcoal gray skin and bright crimson lips. The muscles under this skin are powerful, but not bulky; his strength lies in the steel of his slender arms and legs, in muscles honed like blades and wound like springs. Long, tapered fingers are typically sheathed in black gloves of supple suede which also cover a plain silver band worn on the third finger of the right hand.

Typical garb for the Red Drow of Indo-wen is black with red and sometimes silver accents. A pair of black leather boots, black pants, and a black tunic makes up the base of almost every outfit. Sz'innibarr almost always wears his enchanted armor (which he claims he had custom made for him in one of the great cities of the Underdark, no less) and uses its powerful magic to hide its presence and create whatever outter clothing is appropriate for the situation. Usually, this means a crimson vest over black short-sleeved tunic with red piping. Where the sleeves of the tunic cut off, Sinni lets the red-edged mithral scales of the armor show (unless he needs to be sneaky, in which case the sleeves extend the length of his arms to tuck into the short cuffs of his leather gloves). The shining armor extends down the outsides of his legs (over his pants) as well and is belted at his waist with two crossing belts of some sort of scaley black leather clasped with large silver and black buckles each in the shape of a snarling demon's face. Rubies are set in the demon's eyes, in studs in the lobes of Sinni's ears, and in the black, spider-styled brooch that holds Sz'innibarr's piwafwi closed at the neck. Said piwafwi is a floor length hooded clock of mottled black and crimson and lined with black displacer beast leather.

Depending from the heavier of the two belts on his left side is a plain black scabbard with a fabulous hilt protruding from it. The hilt is that of Red-Eyes' infamous blade-breaker, "Edge-splitter" or "Erz'rissir" in the tounge of the Underdark and is wrought of matte-finished adamantine, wrapped in black leather, and topped with a vicious spike of a pommel with a large starburst ruby making up the last inch or so of the point. The blade itself is dark adamantine with a wickedly sculpted blade profile, red runes in the language of the drow running half the length of the blade on either side of a deep fuller, and a hateful red-black glow. It is Sz'innibarr's most prized weapon and his favorite. Black daggers are secreted about his person along with a finely-made hand crossbow of drow design and a small quiver of bolts for it.

Personality
No Personality Assigned.

Background
No Background Assigned.