Borgin "Bighammer" Bristlebeard  

Details
Class: Race: Alignment: Deity:
Ftr14/Rgr1/Exotic Wep Master 1 Dwarf CG Moradin
Level: Size: Age: Gender:
16 M Old. M
Height: Weight: Eyes: Hair:
4'2" 250lbs Blue Grey

Abilities
STR 19 +4
DEX 11 0
CON 23 +6
INT 14 +2
WSD 14 +2
CHA 8 -1
 
Hit Points
TOTAL wounds subdual
224 0 0
Initiative
TOTAL dex other SPEED
+4 0 +4 0
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
28 10 18 0 0 0 0 0 0

Battle Scores
MELEE = base + str + magic + other
+21 +16/+11/+6 4 +1
RANGED = base + dex + magic + other
+16 +16/+11/+6 0 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +17 +12 +4 +1 0
REFL +8 +7 0 +1 0
WILL +8 +5 +2 +1 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Morgisbane +7 2d8+15+1d6 20 x3 - Int 17, Wis 14, Cha 4 communicates by Empathy, Lawful good, Sunder, Evasion, Ego 15

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
+3 Mithral Full Plate Mail Medium +11 -2 +3 Cold resistance, Light Fortification
+5 Heavy Adamantine Shield Shield +7 -1 SR 19

Feats & Special Abilities
Feat / Ability Description/Notes
Monkey Grip Use weapon one size category larger than you in one hand, -2 attack bonus
Wep Focus/ Greater WF (Maul) +2 to hit with Maul
Weapon Spec Warhammer +2 to damage rolls with warhammer
Skill Focus: Weaponsmith +2 to Craft: Weaponsmithing checks
Power Attack (Fighter) Subtract from attack bonus, add to attack damage
Cleave (fighter) Second attack after killing a foe
Improved Initiative (Fighter) +4 to Init.
Track (Ranger) Wilderness Lore/Survival check to track enemies across terrain
Favored Enemy: Giants (Ranger) +2 damage Vs. Giants
Wild Empathy (Ranger) Diplomacy Check to improve disposition of animals
Armour Spec (Full Plate) (Ftr) DR 2/- when wearing full plate armour
Giantsbane (Fighter) Allows 3 maneuvers: Duck Under, Death From Below, & Climb Aboard
Melee Weapon Mastery (Ftr) +2 to attack + damage rolls with Bludgeoning weapons
Greater Weap. Spec. (Ftr) +2 damage to all warhammer attacks
Dwarf Racial Feats Darkvision, Base Speed 20 ft, no speeed restriction for armour, Stonecunning (+2 search checks to notice unusual masonry), Weapon Familiarity: Dwarven Waraxe, Dwarven Urgrosh, Stability (+4 to resist Bull Rush/Trip, +2 to saves vs poison, spells, and spell-like effects, +1 attack roll vs. Orcs & Goblinoids, +4 Dodge bonus to AC vs. Giant subtype, +2 to Appraise checks on Stone or metal items, +2 Craft checks on stone or metal items
Languages Common, Dwarven, Giant, Hobgoblin, Gnome, Orc
Exotic Weapon Mastery (Maul) Use Maul one-handed without penalty.
Uncanny Blow Strength x 2 damage when using Maul two-handed

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Climb Str +12 +4 8
Craft: Weaponsmithing Int +15 +2 9 +4
Intimidate Cha +7 -1 8
Jump Str +8 +4 4
Knowledge Dungeoneering Int +8 +2 6
Knowledge: Geography Int +8 +2 6
Knowledge: Nature Int +8 +2 6
Listen Wis +7 +2 5
Search Wis +7 +2 5
Spot Wis +7 +2 5
Survival Wis +10 +2 8
Use Rope Dex +8 0 8

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Bracers of Health +4
Ioun Stones Iridescent Spindle (Survive without air) Pale Green (+1 to attack rolls and saving throws)
Boots Of The Winterlands Travel over snow, ice at normal speed, boots warm the wearer as an Endure Elements spell
Decanter Of Endless Water Allow creation of fresh or salt water,

Treasure/Money
No Treasure Assigned.

Experience
No Experience Assigned.

Description
No Description Assigned.

Personality
No Personality Assigned.

Background
No Background Assigned.