"Simple" Simon Burble  

Details
Class: Race: Alignment: Deity:
Rogue Gnome Nuetral Good Carl Glittergold
Level: Size: Age: Gender:
1 Small 55 Male
Height: Weight: Eyes: Hair:
3'4" 43 lbs. Hazel Dark Brown

Abilities
STR 9 -1
DEX 14 +2
CON 18 +4
INT 16 +3
WSD 13 +1
CHA 14 +2
 
Hit Points
TOTAL wounds subdual
10 1 0
Initiative
TOTAL dex other SPEED
2 +2 0 20
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
14 10 +1 0 +2 0 +1 5% 0

Battle Scores
MELEE = base + str + magic + other
0 0 -1 0 +1
RANGED = base + dex + magic + other
3 0 +2 0 +1
Saving Throws
TOTAL = base + stat + magic + other
FORT 4 +0 +4 0 0
REFL 4 +2 +2 0 0
WILL 1 +0 +1 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Shortbow -- 1d4 x3 60 ft 2 lb Small Piercing Martial weapon: Ranged: Proficent
--> Arrows (18) -- -- -- -- 3/20 lb ea -- -- Ammunition
Sap -- 1d4 x2 -- 2 lb Small Blugeoning Martial weapon: Light Melee: nonproficent
Daggers (2) -- 1d3 19-20/x2 10 ft 1 lb ea Small Prc/Slsh Simple weapon: Light Melee: Proficent

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Padded Armor Light +1 0 +8 5% 20 ft 5 lb Light Armor, proficent, hardness 0, hp 5

Feats & Special Abilities
Feat / Ability Description/Notes
Feat: Nimble Fingers +2 bonus on Disable Device and Open Lock checks
Race: Gnome Stat Adjustments +2 Constitution, -2 Strength (already figured in)
Race: Small +1 to Armor Class, +1 on Attack Rolls, +4 on Hide Checks, uses smaller weapons than a human, lifting and carrying limits are 3/4 of those of a Medium character.
Race: Low-Light Vision Can see twice as far as a human in starlight, moonlight, torchlight & similiar conditions of poor illumination. Retains ability to distinguish color and detail under such conditions.
Race: Weapon Familiarity Treat gnome hooked hammers as martial weapons rather than exotic weapons.
Race: Illusion Resistance +2 racial bonus against illusions. +1 to DC vs. illusions cast by other gnomes.
Race: Racial Enmity +1 racial bonus on attack rolls against kobolds & goblinoids (goblins, hobgoblins, bugbears)
Race: Giant Dodging +4 dodge bonus to AC against giant type monsters (ogres, trolls, hill giants, etc.)
Race: Keen Ears +2 racial bonus on Listen checks.
Race: Alchemist's Nose +2 racial bonus on Craft (Alchemy) checks.
Race: Automatic Languages Common, Gnome
Race: Bonus Languages Draconic, Dwarven, Elven, Giant, Goblin, Orc
Race: Speak with Animals 1/day, burrowing mammal, 1 minute
Race: Spell-like Abilities 1/day - Dancing Lights, Ghost Sound, Prestidigitation. Caster level 1st; save DC 10 + gnome's Cha modifier + spell level. See spell descriptions.
Race: Favored Class Bard (Bard class doesn't count toward multiclass gnome's XP penalty.)
Class: Weapon & Armor Prof. Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, shortbow, & short sword. Rogues are proficient with light armor but not with shields.
Class: Sneak Attack 1d6 extra damage at 1st level and for every 2nd Rogue level thereafter when target would normally be denied Dex bonus to AC or when flanking target. Extra damage not multiplied if critical hit is scored. Ranged attacks only count as sneak attacks within 30 feet. Nonlethal sneak attack damage possible with sap(blackjack) or unarmed strike. Can't sneak attack creatures with no vital areas (undead, constructs, oozes, plants, incorporeals). Can't sneak attack creatures immune to critical hits. Must be able to spot and reach vital spot.
Class: Trapfinding Use Search skill to locate traps when DC > 20. Finding non-magical trap has DC => 20, higher if well hidden. Finding magic trap has DC = 25 + level of spell used to create it. Use Disable Device skill to disarm magic traps. Magic traps have DC of 25 + level of spell used to create it. Beat a traps DC by 10 or more with Disable Device to study trap and bypass it (with party) without disarming.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Appraise Int +5 +3 +2
Balance Dex +5 +2 +3
Bluff Cha +4 +2 +2
Climb Str +2 -1 +3
Decipher Script Int +3 +3 --
Diplomacy Cha +2 +2 --
Disable Device Int +6 +3 +1 +2
Disguise Cha +4 +2 +2
Escape Artist Dex +5 2 +3
Forgery Int +3 +3 --
Gather Information Cha +4 +2 +2
Hide Dex +8 +2 +2 +4
Intimidate Cha +2 +2 --
Jump Str 0 -1 +1
Knowledge (Local) Int +4 +3 +1
Listen Wis +5 +1 +2 +2
Move Silently Dex +5 +2 +3
Open Lock Dex +6 +2 +2 +2
Perform (Comedy) Cha +6 +2 +4
Search Int +6 +3 +3
Sense Motive Wis +4 +1 +3
Sleight of Hand Dex +4 +2 +2
Spot Wis +2 +1 +1
Swim Str 0 -1 +1
Tumble Dex +2 +2 --
Use Magic Device Cha +2 +2 --
Use Rope Dex +3 +2 +1

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Theives' Tools backpack 1 lb. This kit contains the tools you need to use the Disable Device and Open Lock skills. The kit includes one or more skeleton keys, long metal picks and pries, a long-nosed clamp, a small hand saw, and a small wedge and hammer. Without these tools, you must improvise tools, and you take a -2 circumstance penalty on Disable Device and Open Lock checks.
Silk Rope (50ft) backpack 5 lb This rope has 4 hit points and can be burst with a DC 24 Strength check. It is so supple that it provides a +2 circumstance bonus on Use Rope checks.
Backpack worn on back .5 lb. A backpack is a leather pack carried on the back, typically with straps to secure it.
Candles (10) backpack -- A candle dimly illuminates a 5-foot radius and burns for 1 hour.
Explorer's Outfit (small) worn 2 lb This is a full set of clothes for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra items you might need, such as a scarf or a wide-brimmed hat.
Entertainer's Outfit (small) backpack 1 lb This set of flashy, perhaps even gaudy, clothes is for entertaining. While the outfit looks whimsical, its practical design lets you tumble, dance, walk a tightrope, or just run (if the audience turns ugly).
Flint and Steel backpack -- Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long.
Grappling Hook backpack 4 lb When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion. Throwing a grappling hook successfully requires a Use Rope check (DC 10, +2 per 10 feet of distance thrown).
Belt Pouch (small) (2) worn on belt .125 lb/ea This leather pouch straps to your belt. It's good for holding small items.
Bedroll (small) backpack 1.25 lb You never know where you're going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Chalk, 10 Pieces belt pouch --
Tindertwig (10) backpack -- The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel (or a magnifying glass) and tinder. Lighting a torch with a tindertwig is a standard action (rather than a full-round action), and lighting any other fire with one is at least a standard action.
Rations, trail (5 days) backpack .25 lb/ea
Old Pipe pocket ?? An old pipe found in the dungeon. Probably just a worthless piece of junk, but he hasn't tried to appraise it yet.
Rusty Fork pocket ?? A rusty fork discovered in an alcove formerly housing skeletons. Wouldn't really wanna eat with it before washing it...
Note pocket -- a note that reads 'Pull the ships' wheel clockwise'.
small, narrow red key pocket ?? Must open something?
note 2 pocket ?? A note which reads 'Glory, glory, pikachoochoo, I just stepped on a cthulhu! I lost my brain to a rubber tamboreen and my fingers are all dimensional!' The other side of the note reads 'Yoggy-Bearry was here'.

Treasure/Money
Item Location Value Weight Description/Special
Gold Pieces (17) backpack 17 gp 0.34 lb
Silver Pieces (2) backpack 0.2 gp .04 lb
Silver Pieces (20) pocket 2 gp .4 lb
Gold Pieces (5) pocket 5 gp .1 lb
Copper Pieces (25) pocket .25 gp .5 lb

Experience
Current Next Level
242 1,000

Description
Lean and fit, this young gnome is seldom seen without a smile, whether it be the witless grin of a buffoon, the clever smirk of a rogue-about-town, or the lecherous leer of a skirt-chaser. His complexion is pale from staying out late, sleeping past mid-day, and wearing face-paint when he goes out in the afternoon to cajole passers-by into parting with some of their hard-earned coppers. His hair is dark brown, long and wavey, tied back into a ponytail that reaches his shoulder-blades. His long, pointy nose is tragicly marred by a scar running down the left side which ruins his gnomish good looks. He is clean-shaven, unusual for a gnome but not for a street performer who makes his living clowning for the public in various disguises. When dressed in his explorer's outfit he cuts quite the dashing figure, but when decked out in his entertainer's outfit and painted up with face-paint never was there a more comical sight.

Personality
Whitty, farcical, sometimes brash, sometimes cautious. In costume he'll play the carefree, simple-minded clown, while later he'll enter a tavern dressed in his finest, bragging of his exploits and flirting with the ladies. All the while, a clever and crafty theif lies beneath the surface, watching and waiting for a fat pigeon to carelessly leave his valuables unguarded. He never steals from those who can't afford it or from anyone he likes or respects. Often he chooses his marks based on their bad attitude toward their fellow man rather than their degree of wealth. He'll pass up a chance to steal from a wealthy merchant who is always friendly and treats his customers with respect, then go and rob a swindler who cheats his customers.

Background
He's a restless soul from the tiny island fishing village of Seabreak. Due to a lack of adventure in his hometown he took off on his own to seek his destiny at the tender age of 40. He has traveled widely across various lands over the past 15 years, making his living by turns as an entertainer, an adventurer and a theif. He prefers entertaining to stealing, but it doesn't always keep food on the table. His philosophy on the legal system is that it's meant to let everyone live together peaceably, but lawmakers don't always know what's best and not all of them are really looking out for the best interests of the people. This philosophy has landed him in prison a time or two, but he doesn't let it bother him. Sometimes misfortunes have a way of paying a dividend, if one has the wits to see the profit in it.



Simon's Full Gnomish Name:

Simon Beamish Welkin Widdershins Stumbleduck Bantam Plotz Hokey Gaberlunzie Gonzo Folderol Kerfluffle Boondoggle Codswallop Oyez Truckle Donnybrook Katzenjammer Silverpinch Scofflaw Burble