Korgan Stonefoot  

Details
Class: Race: Alignment: Deity:
Cleric Dwarf CG Kord
Level: Size: Age: Gender:
1 Medium 52 Male
Height: Weight: Eyes: Hair:
4'3" 200 Blue Red

Abilities
STR 17 3
DEX 16 3
CON 17 3
INT 13 1
WSD 17 3
CHA 2 -4
 
Hit Points
TOTAL wounds subdual
12 2 0
Initiative
TOTAL dex other SPEED
3 3 0 20
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
16 10 2 1 3 0 0 10 0

Battle Scores
MELEE = base + str + magic + other
3 0 3 0 0
RANGED = base + dex + magic + other
3 0 3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 5 2 3 0 0
REFL 3 0 3 0 0
WILL 5 2 3 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Heavy Mace 1d8 x2 none 8 One Handed Bludgeon Solid Steel

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Leather Light 2 0 8 10 20 15 Specially sculpted to show off the wearer's physique.
Buckler Shield 1 -1 - 5% - 5 The Holy symbol of Kord has been painted on.

Feats & Special Abilities
Feat / Ability Description/Notes
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Strength Domain Granted Power: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Competition Domain (Complete Divine) Gain +4 on all contested rolls.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Concentration Con 6 3 3
Craft: Stonework Int 3 1 0 2
Knowledge: Arcana Int 2 1 1
Knowledge: Religion Int 2 1 1
Knowledge: Planes Int 2 1 1
Intimidation (cross class) Cha -3 -4 1
Heal Wis 2 3 1

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Create Water 0 no 1 standard close None This creates 2 gallons of water per level
Detect Magic 0 yes 60 ft cone Your eyes glow and you can see whether items are magical or not. the more you study them the more you'll know about the magic you see.
Guidance 0 no 1 standard close Will neg +1 on one attack roll, saving throw, or skill check.
Bless 1 no 30 ft All allies within 30 feet gain a +1 morale bonus to attacks and saves vs fear.
Enlarge Person 1 no Short Strength Domain Spell Target grows one size category larger and gains +2 strength, -2 dexterity and -1 to AC. Also, melee weapons grow to do more damage while ranged weapons do the same damage as before.

Gear
Gear Location Weight Description/Special
Holy Symbol of Kord clipped to beard 2 5 gp - This Holy Symbol is made of a crude stone disk Korgan carved himself. the back has a strong metal clip attached so he can attach it to his beard rather than hanging it around his neck (where it would be covered by his beard of course).
Stoneworking tools backpack 5 5 gp - Tools for Crafting and Profession Mason. Presumably a small hammer and chisel, plumb bob, dust brush, cloth, etc.
Bedroll backpack 5 1 sp
Backpack back 2 2 gp - Fully loaded it weighs over 24 pounds
Jug of Ale backpack 8 2 sp each - 2 one gallon jugs, wrapped in a bedroll Total of 16 lbs
Rations Backpack 4 lb 5 sp/day I wanted 4 days worth.
signal whistle Left hand wrist - 8 sp - Usually used for waking up the party for morning calisthenics's, which also serve as Korgan's prayer time to Kord.
Belt Pouch belt 1/2 2 gp - used for storing cash

Treasure/Money
Item Location Value Weight Description/Special
GOLD Belt Pouch 4 4/50 lb
SILVER Belt Pouch 1 7/50

Experience
Current Next Level
242.001 657.999

Description
Korgan resembles a trainer at a sports arena more than the usual cleric. Even priests of war god seem to have more reserve than him. If he didn't use the clean spell every now and then he would be truly repulsive. As it stands he wears a massive matted beard and the rest of his hair is a tangled nest trimmed just enough that it does not get caught in his leather armor. In the evenings and mornings Korgan wears not but the leather underpants from his days in the arena. This would be truly horrifying if he did not maintain his regular exercise routine, it remains merely nauseating.

Personality
Korgan seems like he would have made a good barbarian based on attitude and combat style, however his devotion to Kord sent him along the road to being a cleric. He wakes each morning with his mind bent on getting stronger and insists that fellow party members join with him as he does exercises during his prayers to Kord. Even those not wishing to join him are usually woken by the blast from his trainer's whistle at the beginning and end of his prayers. Though he give a near constant stream of berating comments, he saves his real scorn for those who don't even try to exercise. Even wizards, Bards, and other clerics who all need the morning time to prepare their spells are not exempt from his comments. Though any who show effectiveness in combat may gain a respite for a time.

Korgan's attitude and look wins him few friends, but he does tend to keep his mouth shut just long enough to get through an adventure with a group of fellow adventurers. Even if he does not directly insult party members, his attitude grates on nerves over time. Despite his effectiveness in the field, not a single adventuring companion has opted to go on a second adventure in Korgan's company.

Background
Korgan will be the first to tell you there's no I in team. In his case, there's no I in the local Kord clergy either. The priests of the multiracial city Korgan hails from always enjoyed his enthusiasm but soon tired of his sneers and felt that it was better for the church if he moved on.

Through subtle manipulation by the higher ranked in the church, Korgan "decided" to go adventuring. He felt at home in the training halls and areans of the church, but knew that there was something different in his destiny something out beyond the walls of the city. Far away from where he grew up and really got on the nerves of people more clever than he was.