Terra  

Details
Class: Race: Alignment: Deity:
Fighter Human Chaotic Good
Level: Size: Age: Gender:
1 M 19 Female
Height: Weight: Eyes: Hair:
5'7" 140 Green Dk. Brown

Abilities
STR 16 +3
DEX 15 +2
CON 15 +2
INT 12 +1
WSD 11 0
CHA 10 0
 
Hit Points
TOTAL wounds subdual
12 0 0
Initiative
TOTAL dex other SPEED
+2 +2 0 20
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
17 10 4 1 2 0 0 -30% -5

Battle Scores
MELEE = base + str + magic + other
+4 +1 +3 0 0
RANGED = base + dex + magic + other
+3 +1 +2 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +3 +2 +1 0 0
REFL +2 0 +2 0 0
WILL +1 0 +1 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Scimitar +4 1d6 18-20 X2 - 4lb M S
Dagger +4 1d4 19-20 X2 10ft 1lb light P/S
Shortbow +3 1 d6 X3 60ft 2lb 2-handed P
----> Arrows (20) 3/20 lb Ammuntion

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Light Shield, Wooden Shield +1 -1 - 5% - 5 lb
Scale Mail Medium +4 -4 3 25% 20 30 lb

Feats & Special Abilities
Feat / Ability Description/Notes
Feat: Weapon Focus (Scimitar) You gain a +1 bonus on all attack rolls you make using the Scimitar
Feat: Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. ~ If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
Feat: Cleave If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Climb Str +7 +3 +4
Craft (Weaponsmithing) Int +5 +1 +4
Jump Str +7 +3 +4
Ride (Horse) Dex +6 +2 +4
Swim Str +7 +3 +4

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Total Encumberance Various 75 lb 30.96GP Within light load for a medium creature with 16 str Dropping the backpack drops 29.5 lbs, bringing total weight to 45.5 lbs Counting weight of currency, 75 45/50 lbs total 29.95 lbs after dropping backpack
Scimitar Left Hip 4lb A long, curved blade, orginating from the Arabic region.
Light Wooden Shield Back / Arm 3 lb A small, round wooden shield no self-defending footsoldier is caught without.
Scale Mail Worn 30 lb Medium wieght armor, resembling a roman legionaire's. The design is based on fish scales, and while mostly resistant againts head-on or chopping attacks, an upward thrust usually works well to defeat it.
Clothes Worn - I like clothes and I am not going nakie >.> or as Thanatos put it .... Not going to begrudge a woman her clothing, are you?
Waterskin Shoulder strap 4lb Water is good and Terra kinda likes well living.
Backpack Back 2lbs Yet another simple leather pack which provides a space to carry things, and something to drop if and when the situation turns ugly.
Torch (2) Backpack 1 lb each Seeing in the dark is a great thing I need to know what to attack
Flint and Steel Backpack - Making a nice toasty fire would be nice
Whetstone Backpack 1lb Useful for keeping a killing edge on those blades
Dagger Right Hip 1lb For when those nasties leave you without a sword, or when waltzing aroun tone with a scimitar would scare the bejeezus out of the Commoners, no adventurer can begrudge the staple which is a dagger.
Bedroll Backpack 5lb No, I will not sleep on the ground
Silk Rope, 50ft Backpack 5lb Sure, its a litle more expensive, but its lighter, forms a small loop, and provides me a +2 circumstance bonus to use rope!
Soap (2) Backpack 1lb each It cleans things, it removes the smell of blood and guts from your hair, its the wonderful, magickal, soap!
Iron Rations Backpack 1lb each When one absolutely MUST eat...
Grappling Hook Backpack 4lb Attach to the rope for fun
Belt Pouch Belt 0.5 lb Use for those items that you need to grab NOW.
Mirror, Small steel Backpack-sidepouch 0.5 lb Used to look around corners, avoid a medusa's gaze, pretty yourself up, and accomplish all your light-relfecting needs
Chalk (6 pieces) Belt Pouch - A half-dozen pieces of chalk, used to map out quick straegies on the floor or wall, and then used to select who plays bait.
Shortbow Back 2lb When you gotta focus on the business of killing nasties, instead of the pleasure of hackin' 'em up.
Arrows (20) Right Leg 3lbs per20 Plentiful shafts of unadulterated PAIN.

Treasure/Money
Item Location Value Weight Description/Special
Coins Belt Pouch 30.96 Gold 45/50 lb 30 Gold Pieces, 9 silvers, and 6 coppers

Experience
No Experience Assigned.

Description
Terra is normally seen in simple clothes consisting of dark greens and browns and netural colors mainly because dirt and other things do not show up easily on them. Her long dark brown hair is normally pulled up in some form of a braid with longer bangs tucked behind her ears because she hates it when her hair gets in her face. Normally a small smirk is on her face when walking the streets, her smile is saved for mainly adventures.

LANGUAGES: Common and Elven

Personality
Terra does normally have a sarcastic attitude with herself and is a bit far from ladylike, minus her hair and hygiene. She is said to have a longer fuse and can take jokes (as long as she can joke back) but once her eye starts twitching it is recommended to run very quickly. She normally does not seem enthusiatic about much except on her adventures when it is kept a bit more to herself, although her smile will give it away. Terra also seems to make friends easily but it takes time to become a good and well trusted friend.

Background
Terra's father owned a shop and did some blacksmithing on the side, which is probably where her interest in weapons came from. Her mother died giving birth to her which explains why Terra tends to have some of the behaviors she does. Her father would occasionally take her to the local ale house where she was entertained by stories of life outside of the smaller town. Shortly after she started to train and decided she wanted a life outside of this town and wanted to see it all before her life ended.