Terra |
Details | |||
Class: | Race: | Alignment: | Deity: |
Fighter | Human | Chaotic Good | |
Level: | Size: | Age: | Gender: |
1 | M | 19 | Female |
Height: | Weight: | Eyes: | Hair: |
5'7" | 140 | Green | Dk. Brown |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Ammuntion |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
Light Shield, Wooden | Shield | +1 | -1 | - | 5% | - | 5 lb | |
Scale Mail | Medium | +4 | -4 | 3 | 25% | 20 | 30 lb |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Feat: Weapon Focus (Scimitar) | You gain a +1 bonus on all attack rolls you make using the Scimitar |
Feat: Power Attack | On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. ~ If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.) |
Feat: Cleave | If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round. |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Climb | Str | +7 | +3 | +4 | ||||
Craft (Weaponsmithing) | Int | +5 | +1 | +4 | ||||
Jump | Str | +7 | +3 | +4 | ||||
Ride (Horse) | Dex | +6 | +2 | +4 | ||||
Swim | Str | +7 | +3 | +4 |
Spell List | |||
No Spells Assigned. |
Gear | |||
Gear | Location | Weight | Description/Special |
Total Encumberance | Various | 75 lb | 30.96GP Within light load for a medium creature with 16 str Dropping the backpack drops 29.5 lbs, bringing total weight to 45.5 lbs Counting weight of currency, 75 45/50 lbs total 29.95 lbs after dropping backpack |
Scimitar | Left Hip | 4lb | A long, curved blade, orginating from the Arabic region. |
Light Wooden Shield | Back / Arm | 3 lb | A small, round wooden shield no self-defending footsoldier is caught without. |
Scale Mail | Worn | 30 lb | Medium wieght armor, resembling a roman legionaire's. The design is based on fish scales, and while mostly resistant againts head-on or chopping attacks, an upward thrust usually works well to defeat it. |
Clothes | Worn | - | I like clothes and I am not going nakie >.> or as Thanatos put it .... Not going to begrudge a woman her clothing, are you? |
Waterskin | Shoulder strap | 4lb | Water is good and Terra kinda likes well living. |
Backpack | Back | 2lbs | Yet another simple leather pack which provides a space to carry things, and something to drop if and when the situation turns ugly. |
Torch (2) | Backpack | 1 lb each | Seeing in the dark is a great thing I need to know what to attack |
Flint and Steel | Backpack | - | Making a nice toasty fire would be nice |
Whetstone | Backpack | 1lb | Useful for keeping a killing edge on those blades |
Dagger | Right Hip | 1lb | For when those nasties leave you without a sword, or when waltzing aroun tone with a scimitar would scare the bejeezus out of the Commoners, no adventurer can begrudge the staple which is a dagger. |
Bedroll | Backpack | 5lb | No, I will not sleep on the ground |
Silk Rope, 50ft | Backpack | 5lb | Sure, its a litle more expensive, but its lighter, forms a small loop, and provides me a +2 circumstance bonus to use rope! |
Soap (2) | Backpack | 1lb each | It cleans things, it removes the smell of blood and guts from your hair, its the wonderful, magickal, soap! |
Iron Rations | Backpack | 1lb each | When one absolutely MUST eat... |
Grappling Hook | Backpack | 4lb | Attach to the rope for fun |
Belt Pouch | Belt | 0.5 lb | Use for those items that you need to grab NOW. |
Mirror, Small steel | Backpack-sidepouch | 0.5 lb | Used to look around corners, avoid a medusa's gaze, pretty yourself up, and accomplish all your light-relfecting needs |
Chalk (6 pieces) | Belt Pouch | - | A half-dozen pieces of chalk, used to map out quick straegies on the floor or wall, and then used to select who plays bait. |
Shortbow | Back | 2lb | When you gotta focus on the business of killing nasties, instead of the pleasure of hackin' 'em up. |
Arrows (20) | Right Leg | 3lbs per20 | Plentiful shafts of unadulterated PAIN. |
Treasure/Money | ||||
Item | Location | Value | Weight | Description/Special |
Coins | Belt Pouch | 30.96 Gold | 45/50 lb | 30 Gold Pieces, 9 silvers, and 6 coppers |
Experience | |||
No Experience Assigned. |
Description |
Terra is normally seen in simple clothes consisting of dark greens and browns and netural colors mainly because dirt and other things do not show up easily on them. Her long dark brown hair is normally pulled up in some form of a braid with longer bangs tucked behind her ears because she hates it when her hair gets in her face. Normally a small smirk is on her face when walking the streets, her smile is saved for mainly adventures. LANGUAGES: Common and Elven |
Personality |
Terra does normally have a sarcastic attitude with herself and is a bit far from ladylike, minus her hair and hygiene. She is said to have a longer fuse and can take jokes (as long as she can joke back) but once her eye starts twitching it is recommended to run very quickly. She normally does not seem enthusiatic about much except on her adventures when it is kept a bit more to herself, although her smile will give it away. Terra also seems to make friends easily but it takes time to become a good and well trusted friend. |
Background |
Terra's father owned a shop and did some blacksmithing on the side, which is probably where her interest in weapons came from. Her mother died giving birth to her which explains why Terra tends to have some of the behaviors she does. Her father would occasionally take her to the local ale house where she was entertained by stories of life outside of the smaller town. Shortly after she started to train and decided she wanted a life outside of this town and wanted to see it all before her life ended. |