Nameless (Arena Character)  

Details
Class: Race: Alignment: Deity:
Beguiler Fire Elf Neutral Evil Shar
Level: Size: Age: Gender:
2 Medium 145 years male
Height: Weight: Eyes: Hair:
5 feet 100 lbs two yes

Abilities
STR 10 +0
DEX 16 +3
CON 12 +1
INT 20 +5
WSD 10 +0
CHA 4 -3
 
Hit Points
TOTAL wounds subdual
9 0 0
Initiative
TOTAL dex other SPEED
9 3 6 40
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
12 10 0 0 3 0 -1 0 0

Battle Scores
MELEE = base + str + magic + other
-1 1 0 0 -2
RANGED = base + dex + magic + other
4 1 3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 1 0 1 0 0
REFL 3 0 3 0 0
WILL 3 3 0 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Longbow +4 1d8 x3 100' 3 lbs Medium Piercing Quiver with 17 arrows (another 3 lbs).

Armor
No Armor Assigned

Feats & Special Abilities
Feat / Ability Description/Notes
Shadow Weave Magic The saving throw for every spell you cast from the schools of enchantment, illusion, and necromancy increases by +1. You also get a +1 bonus on caster level checks to overcome spell resistance with spells from these schools. However, your effective caster level for spells you cast from the schools of evocation or transmutation (except spells with the darkness descriptor) is reduced by one. A 1st-level Shadow Weave user cannot cast spells from these schools at all. You can no longer cast spells with the light descriptor.
Traits Aggressive and Quick. +2 to initiative, +10 to speed, -1 AC, and -1 hp/level.
Flaws Noncombatant and Pathetic. -2 to melee attack rolls, and -2 Cha.
Improved Initiative +4 to initiative
Spell Focus: Illusion +1 DC to Illusion spells.
Fire Racial Traits Resistance to fire 5. +1 racial bonus on attack rolls against creatures of the water subtype. -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype.
Elf Racial Traits Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Martial Weapon Proficiency (Longbow) as a bonus feat.
Cloaked Casting (+1 DC) +1 Bonus to spell's save DC when cast against targets that would be denied their Dex bonus to AC.
Surprise Casting When using Bluff to feint in combat, the target loses Dex to AC against both melee attacks and spells.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Balance Dex 10 3 5 2
Concentration Con 6 1 5 -
Escape Artist Dex 8 3 5 -
Hide Dex 8 3 5 -
Listen Wis 7 0 5 2
Move Silently Dex 10 3 5 2
Spellcraft Int 10 5 5 -
Spot Wis 7 0 5 2
Tumble Dex 12 3 5 4
Sleight of Hand Dex 8 3 5 -
Jump Str 11 0 5 6

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
0th level spells 0 yes 6/6 - - 16 Daze; Detect Magic; Ghost Sound; Message; Open/Close; Read Magic;
1st level spells 1 yes 6/6 - - 17 Charm Person; Color Spray; Comprehend Languages; Detect Secret Doors; Disguise Self; Expeditious Retreat; Hypnotism; Mage Armor; Obscuring Mist; Rouse; Silent Image; Sleep; Undetectable Alignment; Whelm

Gear
Gear Location Weight Description/Special
Belt Pouch Worn 4.5 lbs Contains two bags of Caltrops, and Scrolls of Expeditious Retreat (one), Obscuring Mist (one), Invisibility (one), and See Invisibility (One).
Spell Component Pouches Worn 6 lbs Two pouches.
Monk's Outfit worn - Includes super soft slippers of stealthiness (Masterwork tool: Move Silently), and knitted kneepads of kneeling (Masterwork tool: Tumble).
Bag of Tricks (Gray) Belt - See below

Treasure/Money
Item Location Value Weight Description/Special
Monies! - 901 gp - Zesty!

Experience
Current Next Level
1800 3000

Description
Expenses:
75 gp: Longbow
_1 gp: Arrows
25 gp: Scroll of Expeditious Retreat
10 gp: two Spell Component Pouches
_2 gp: Caltrops
_1 gp: Belt Pouch
Total: 114 gp

Remaining starting cash: 126 gp.

Items used: four Scrolls of Expeditious Retreat, one Scroll of Mage Armor, two Scrolls of Invisibility.

Further expenses.
(after fight #1):
_25 gp: Scroll of Expeditious Retreat
_25 gp: Scroll of Mage Armor
_25 gp: Scroll of Obscuring Mist
150 gp: Scroll of Invisibility
(after fight #2):
_50 gp: Scrolls of Expeditious Retreat (two)
_50 gp: Masterwork tool: (Move Silently)
_50 gp: Masterwork tool: (Tumble)
(after fight #3):
_50 gp: Scrolls of Expeditious Retreat (two)

For level 2 round:
(before fight #1):
900 gp: Bag of Tricks (gray)
150 gp: Scroll of Invisibility
150 gp: Scroll of See Invisibility
(before fight #2):
150 gp: Scroll of Invisibility

Encumbrance:
6 lbs (bow and arrows)
4.5 lbs (belt pouch and contents)
6 lbs (spell component pouches)
total: 16.5 lbs

Notes and Explanations: As per the Shadow Weave Magic feat, at first level, Transmutation and Evocation spells had a CL of 0 and were uncastable by normal means. Those spells were marked with (brackets).

Personality
Bag of Tricks

This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill.

Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.

d% Animal
31-60 Rat
61-75 Cat
76-90 Weasel
91-100 Badger

Background
No Background Assigned.