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| Nameless (Arena Character) |
| Details | |||
| Class: | Race: | Alignment: | Deity: |
| Beguiler | Fire Elf | Neutral Evil | Shar |
| Level: | Size: | Age: | Gender: |
| 2 | Medium | 145 years | male |
| Height: | Weight: | Eyes: | Hair: |
| 5 feet | 100 lbs | two | yes |
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| Weapons | ||||||||
| Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
| Quiver with 17 arrows (another 3 lbs). | ||||||||
| Armor | ||||||||
| No Armor Assigned | ||||||||
| Feats & Special Abilities | |
| Feat / Ability | Description/Notes |
| Shadow Weave Magic | The saving throw for every spell you cast from the schools of enchantment, illusion, and necromancy increases by +1. You also get a +1 bonus on caster level checks to overcome spell resistance with spells from these schools. However, your effective caster level for spells you cast from the schools of evocation or transmutation (except spells with the darkness descriptor) is reduced by one. A 1st-level Shadow Weave user cannot cast spells from these schools at all. You can no longer cast spells with the light descriptor. |
| Traits | Aggressive and Quick. +2 to initiative, +10 to speed, -1 AC, and -1 hp/level. |
| Flaws | Noncombatant and Pathetic. -2 to melee attack rolls, and -2 Cha. |
| Improved Initiative | +4 to initiative |
| Spell Focus: Illusion | +1 DC to Illusion spells. |
| Fire Racial Traits | Resistance to fire 5. +1 racial bonus on attack rolls against creatures of the water subtype. -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype. |
| Elf Racial Traits | Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Martial Weapon Proficiency (Longbow) as a bonus feat. |
| Cloaked Casting (+1 DC) | +1 Bonus to spell's save DC when cast against targets that would be denied their Dex bonus to AC. |
| Surprise Casting | When using Bluff to feint in combat, the target loses Dex to AC against both melee attacks and spells. |
| Skills | ||||||||
| Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
| Balance | Dex | 10 | 3 | 5 | 2 | |||
| Concentration | Con | 6 | 1 | 5 | - | |||
| Escape Artist | Dex | 8 | 3 | 5 | - | |||
| Hide | Dex | 8 | 3 | 5 | - | |||
| Listen | Wis | 7 | 0 | 5 | 2 | |||
| Move Silently | Dex | 10 | 3 | 5 | 2 | |||
| Spellcraft | Int | 10 | 5 | 5 | - | |||
| Spot | Wis | 7 | 0 | 5 | 2 | |||
| Tumble | Dex | 12 | 3 | 5 | 4 | |||
| Sleight of Hand | Dex | 8 | 3 | 5 | - | |||
| Jump | Str | 11 | 0 | 5 | 6 | |||
| Spell List | |||||||
| Name | Level | Ready? | Count | Cast Time | Range | Save | Description/Effect |
| 0th level spells | 0 | yes | 6/6 | - | - | 16 | Daze; Detect Magic; Ghost Sound; Message; Open/Close; Read Magic; |
| 1st level spells | 1 | yes | 6/6 | - | - | 17 | Charm Person; Color Spray; Comprehend Languages; Detect Secret Doors; Disguise Self; Expeditious Retreat; Hypnotism; Mage Armor; Obscuring Mist; Rouse; Silent Image; Sleep; Undetectable Alignment; Whelm |
| Gear | |||
| Gear | Location | Weight | Description/Special |
| Belt Pouch | Worn | 4.5 lbs | Contains two bags of Caltrops, and Scrolls of Expeditious Retreat (one), Obscuring Mist (one), Invisibility (one), and See Invisibility (One). |
| Spell Component Pouches | Worn | 6 lbs | Two pouches. |
| Monk's Outfit | worn | - | Includes super soft slippers of stealthiness (Masterwork tool: Move Silently), and knitted kneepads of kneeling (Masterwork tool: Tumble). |
| Bag of Tricks (Gray) | Belt | - | See below |
| Treasure/Money | ||||
| Item | Location | Value | Weight | Description/Special |
| Monies! | - | 901 gp | - | Zesty! |
| Experience | |||
| Current | Next Level | ||
| 1800 | 3000 | ||
| Description |
| Expenses: 75 gp: Longbow _1 gp: Arrows 25 gp: Scroll of Expeditious Retreat 10 gp: two Spell Component Pouches _2 gp: Caltrops _1 gp: Belt Pouch Total: 114 gp Remaining starting cash: 126 gp. Items used: four Scrolls of Expeditious Retreat, one Scroll of Mage Armor, two Scrolls of Invisibility. Further expenses. (after fight #1): _25 gp: Scroll of Expeditious Retreat _25 gp: Scroll of Mage Armor _25 gp: Scroll of Obscuring Mist 150 gp: Scroll of Invisibility (after fight #2): _50 gp: Scrolls of Expeditious Retreat (two) _50 gp: Masterwork tool: (Move Silently) _50 gp: Masterwork tool: (Tumble) (after fight #3): _50 gp: Scrolls of Expeditious Retreat (two) For level 2 round: (before fight #1): 900 gp: Bag of Tricks (gray) 150 gp: Scroll of Invisibility 150 gp: Scroll of See Invisibility (before fight #2): 150 gp: Scroll of Invisibility Encumbrance: 6 lbs (bow and arrows) 4.5 lbs (belt pouch and contents) 6 lbs (spell component pouches) total: 16.5 lbs Notes and Explanations: As per the Shadow Weave Magic feat, at first level, Transmutation and Evocation spells had a CL of 0 and were uncastable by normal means. Those spells were marked with (brackets). |
| Personality |
| Bag of Tricks This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week. d% Animal 31-60 Rat 61-75 Cat 76-90 Weasel 91-100 Badger |
| Background |
| No Background Assigned. |