David Frederick |
Details | |||
Class: | Race: | Alignment: | Deity: |
Smart | Human | NG | Wiccan |
Level: | Size: | Age: | Gender: |
2 | M | 19 | M |
Height: | Weight: | Eyes: | Hair: |
5'11" | 137 | Green | Black |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
Leather Jacket | Impropmteu |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Talant: Savant (METOC) | Select one of the skills listed in the following paragraph. The Smart hero gets to add a bonus equal to his or her Smart level when making checks with that skill. A Smart hero can take this talent multiple times; each time it applies to a different skill. Computer Use, Craft (any single skill), Decipher Script, Demolitions, Disable Device, Forgery, Investigate, Knowledge (any single skill), Navigate, Repair, Research, Search. ~This is for Knowledge (Earth & Life Sciences) |
Talent: Explot Weakness | Exploit Weakness: After 1 round of combat, the Smart hero can designate one opponent and try to find ways to gain an advantage by using brains over brawn. The Smart hero uses a move action and makes an Intelligence check (DC 15) with a bonus equal to his or her Smart level. If the check succeeds, for the rest of the combat the Smart hero uses his or her Intelligence bonus instead of either Strength or Dexterity bonus on attack rolls as the hero finds ways to outthink his opponent and notices weaknesses in his opponent's fighting style. Prerequisite: One talent from the Research Talent Tree. |
Bonus Feat: Iron Will | The character gets a +2 bonus on all Will saving throws. |
Katana Proficency | The character takes no penalty on attack rolls when a katana and may wield it in one hand. |
Simple Weapons Proficency | The character takes no penalty on attack rolls when using any kind of simple weapon. |
Light Armor Proficency | The charecter is proficent with all forms of light armor. |
Personal Firearms Proficincy | The character takes no penalty on attack rolls when using any kind of personal firearm. |
Educated | Pick two Knowledge skills. The character gets a +2 bonus on all checks with those skills. ~Applied to Tactics and Earth & Life Sciences. |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Knowledge (Earth & Life Sci) | INT | 6 | ||||||
Computer Use | INT | 6 | ||||||
Disable Device | INT | 6 | ||||||
Craft (Mechanical) | INT | 6 | ||||||
Knowledge (Theology/Philosophy | INT | 6 | ||||||
Navigate | INT | 6 | ||||||
Knowledge (Tactics) | INT | 6 | ||||||
Repair | INT | 6 | ||||||
Knowledge (Physical Sciences) | INT | 6 |
Spell List | |||
No Spells Assigned. |
Gear | |||
No Gear Assigned. |
Treasure/Money | |||
No Treasure Assigned. |
Experience | |||
No Experience Assigned. |
Description |
No Description Assigned. |
Personality |
No Personality Assigned. |
Background |
No Background Assigned. |