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| Havoc |
| Details | |||
| Class: | Race: | Alignment: | Deity: |
| Druid | Strongheart Halfling | Neutral | Trees! |
| Level: | Size: | Age: | Gender: |
| 1 | Small | I guess. | female |
| Height: | Weight: | Eyes: | Hair: |
| 2'8" | 27 lbs | Why not? | Sure. |
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| Weapons | ||||||||
| Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
| Covers Acid and Alchemist's Fire | ||||||||
| Armor | ||||||||
| Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
| Leather | Light | +2 | - | +6 | - | - | 7.5 lbs | |
| Light Wooden Shield | Shield | +1 | -1 | - | - | - | 2.5 lbs | |
| Feats & Special Abilities | |
| Feat / Ability | Description/Notes |
| Ashbound | The duration of your summon nature's ally spells is doubled. Creatures summoned by those spells receive a +3 luck bonus on their attack rolls. |
| Spell Focus (Conjuration) | Strongheart Halfling Bonus Feat. |
| Augment Summoning | Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. |
| Flaws | Pathetic Charisma and Noncombatant, which give -2 to all melee attack rolls and to Charisma. |
| Traits | Aggressive and Spellgifted (Conjuration), giving +2 init, -1 AC, +1 CL for Conjuration spells, and -1 CL for all other spells (making them uncastable by normal means). |
| Beckon the Frozen | When you summon a creature or creatures using any summon spell, you can opt to summon a version of the creature from an extraplanar frostfell. If you do so, the summoned creature gains the cold subtype, and its natural attacks deal an additional 1d6 points of cold damage. |
| Racial traits | +2 morale bonus on saving throws against fear. +1 racial bonus on attack rolls with thrown weapons and slings. |
| Skills | ||||||||
| Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
| Spot | Wis | 6 | 2 | 4 | ||||
| Listen | Wis | 8 | 2 | 4 | 2 | |||
| Ride | Dex | 9 | 5 | 4 | ||||
| Handle Animal | Cha | 2 | -2 | 4 | ||||
| Concentration | Con | 6 | 2 | 4 | ||||
| Spell List | |||||||
| Name | Level | Ready? | Count | Cast Time | Range | Save | Description/Effect |
| Orisons | 0 | yes | 3 | Standard | - | - | Prepared: Cure Minor Wounds (1), Resistance (1), Guidance (1). |
| Summon Nature's Ally I | 1 | yes | 2 | 1 round | close | - | Summons one animal. |
| Gear | |||
| Gear | Location | Weight | Description/Special |
| Scrolls | - | - | 4 scrolls of Summon Nature's Ally 1, one scroll each of Entangle, Faerie Fire, Obscuring Mist, Speak with Animals, and Wall of Smoke. (see http://www.ude.nu/ for spell text) Also: one scroll of Summon Nature's Ally II. |
| Holly and Mistletoe | festooned! | - | |
| Treasure/Money | ||||
| Item | Location | Value | Weight | Description/Special |
| Monies! | - | 228 gp | - | |
| Experience | |||
| Current | Next Level | ||
| 900 | 1000 | ||
| Description |
| Stats for Spot: Animal Companion: Riding Dog Size/Type: Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Full Attack: Bite +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* Feats: Alertness, Track Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. Tricks known: Attack, Defend, Down, Heel, Seek, Track, Guard Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Stats for summoned wolves (each lasts four rounds, two if by scroll): Size/Type: Medium Animal Hit Dice: 2d8+8 (17 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+4 Attack: Bite +8 melee (1d6+4+1d6) Full Attack: Bite +8 melee (1d6+4+1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +1 Abilities: Str 17, Dex 15, Con 19, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: Track, Weapon Focus (bite) *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Stats for summoned eagles (also last 4 rounds, or 2 if by scroll): Size/Type: Small Animal Hit Dice: 1d8+3 (7 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +0/-2 Attack: Talons +6 melee (1d4+2+1d6) Full Attack: 2 talons +6 melee (1d4+2+1d6) and bite +1 melee (1d4+1+1d6) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 15, Con 16, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon Finesse |
| Personality |
| Expenses (Starting gold: 80 gp) Riding saddle: 10 gp (25 lbs) Leather armor: 10 gp (7.5 lbs) Heavy wood shield: 7gp (5 lbs) Two scrolls of Summon Nature's Ally I: 50 gp (0 lbs) Holly and Mistletoe: free (0 lbs) Monk's Outfit: free (1/2 lbs) Total: 77 gp Encumbrance: Havoc: 10.5 lbs Dog: 62.5 lbs After first fight: Winnings: 300 gp. Expenses: 12 first level scrolls (300 gp). After third fight: Winnings: 300 gp. Expenses: 2 first level scrolls, 1 second level scroll (200 gp). After finals, take one: Winnings: 300 gp Expenses: 1 first level scroll, 1 second level scroll (175 gp). |
| Background |
| No Background Assigned. |