Havoc  

Details
Class: Race: Alignment: Deity:
Druid Strongheart Halfling Neutral Trees!
Level: Size: Age: Gender:
1 Small I guess. female
Height: Weight: Eyes: Hair:
2'8" 27 lbs Why not? Sure.

Abilities
STR 6 -2
DEX 20 +5
CON 14 +2
INT 12 +1
WSD 14 +2
CHA 6 -2
 
Hit Points
TOTAL wounds subdual
10 0 0
Initiative
TOTAL dex other SPEED
7 5 2 20
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
18 10 2 1 5 0 0 0 -1

Battle Scores
MELEE = base + str + magic + other
-3 0 -2 0 -1
RANGED = base + dex + magic + other
6 0 5 0 1
Saving Throws
TOTAL = base + stat + magic + other
FORT 4 2 2 0 0
REFL 5 0 5 0 0
WILL 4 2 2 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Thrown Flask +7 1d6 x2 10 ft 1 lb - - Covers Acid and Alchemist's Fire

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Leather Light +2 - +6 - - 7.5 lbs
Light Wooden Shield Shield +1 -1 - - - 2.5 lbs

Feats & Special Abilities
Feat / Ability Description/Notes
Ashbound The duration of your summon nature's ally spells is doubled. Creatures summoned by those spells receive a +3 luck bonus on their attack rolls.
Spell Focus (Conjuration) Strongheart Halfling Bonus Feat.
Augment Summoning Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Flaws Pathetic Charisma and Noncombatant, which give -2 to all melee attack rolls and to Charisma.
Traits Aggressive and Spellgifted (Conjuration), giving +2 init, -1 AC, +1 CL for Conjuration spells, and -1 CL for all other spells (making them uncastable by normal means).
Beckon the Frozen When you summon a creature or creatures using any summon spell, you can opt to summon a version of the creature from an extraplanar frostfell. If you do so, the summoned creature gains the cold subtype, and its natural attacks deal an additional 1d6 points of cold damage.
Racial traits +2 morale bonus on saving throws against fear. +1 racial bonus on attack rolls with thrown weapons and slings.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Spot Wis 6 2 4
Listen Wis 8 2 4 2
Ride Dex 9 5 4
Handle Animal Cha 2 -2 4
Concentration Con 6 2 4

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Orisons 0 yes 3 Standard - - Prepared: Cure Minor Wounds (1), Resistance (1), Guidance (1).
Summon Nature's Ally I 1 yes 2 1 round close - Summons one animal.

Gear
Gear Location Weight Description/Special
Scrolls - - 4 scrolls of Summon Nature's Ally 1, one scroll each of Entangle, Faerie Fire, Obscuring Mist, Speak with Animals, and Wall of Smoke. (see http://www.ude.nu/ for spell text) Also: one scroll of Summon Nature's Ally II.
Holly and Mistletoe festooned! -

Treasure/Money
Item Location Value Weight Description/Special
Monies! - 228 gp -

Experience
Current Next Level
900 1000

Description
Stats for Spot:
Animal Companion: Riding Dog
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, Track
Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds.

Tricks known: Attack, Defend, Down, Heel, Seek, Track, Guard

Link (Ex)
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.


Stats for summoned wolves (each lasts four rounds, two if by scroll):

Size/Type: Medium Animal
Hit Dice: 2d8+8 (17 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+4
Attack: Bite +8 melee (1d6+4+1d6)
Full Attack: Bite +8 melee (1d6+4+1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +1
Abilities: Str 17, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Stats for summoned eagles (also last 4 rounds, or 2 if by scroll):
Size/Type: Small Animal
Hit Dice: 1d8+3 (7 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 80 ft. (average)
Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-2
Attack: Talons +6 melee (1d4+2+1d6)
Full Attack: 2 talons +6 melee (1d4+2+1d6) and bite +1 melee (1d4+1+1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 15, Con 16, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon Finesse

Personality
Expenses (Starting gold: 80 gp)

Riding saddle: 10 gp (25 lbs)
Leather armor: 10 gp (7.5 lbs)
Heavy wood shield: 7gp (5 lbs)
Two scrolls of Summon Nature's Ally I: 50 gp (0 lbs)
Holly and Mistletoe: free (0 lbs)
Monk's Outfit: free (1/2 lbs)
Total: 77 gp

Encumbrance:
Havoc: 10.5 lbs
Dog: 62.5 lbs

After first fight:
Winnings: 300 gp.
Expenses: 12 first level scrolls (300 gp).

After third fight:
Winnings: 300 gp.
Expenses: 2 first level scrolls, 1 second level scroll (200 gp).

After finals, take one:
Winnings: 300 gp
Expenses: 1 first level scroll, 1 second level scroll (175 gp).

Background
No Background Assigned.