Zigurds |
Details | |||
Class: | Race: | Alignment: | Deity: |
Sorcerer | Human | Chaotic Good | - |
Level: | Size: | Age: | Gender: |
7 | Medium | 22 | Male |
Height: | Weight: | Eyes: | Hair: |
5'10" | 175 Pounds | Blue | Blond |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Armor | ||||||||
No Armor Assigned |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Improved Initiative | Gain a +4 bonus on Initiative checks. |
Point Blank Shot | +1 bonus on attack & damage rolls with ranged weapons when used within 30’ of their target. A spellcaster receives this bonus when using a Ray or Energy Missile spell. |
Precise Shot | You can use ranged weapons into melee without taking a –4 penalty on your attack. A spellcaster receives this bonus when using a Ray or Energy Missile spell. |
Eschew Materials | Material components worth 1 gp or less are no longer needed for the target spell. |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Knowledge (Arcana) | Int | +8 | +1 | 7 | ||||
Concentration | Con | +13 | +2 | 11 | ||||
Bluff | Cha | +7 | +3 | 4 | ||||
Spellcraft | Int | +12 | +1 | 11 | ||||
Tumble | Dex | +7 | +2 | 5.5 |
Spell List | |||||||
Name | Level | Ready? | Count | Cast Time | Range | Save | Description/Effect |
Cantrips | 0 | yes | 7 | - | - | 13 | Detect Magic, Read Magic, Mage Hand, Prestidigitation, Light, Detect Poison, Arcane Mark |
1st Level Spells | 1 | yes | 5 | 14 | Grease, Magic Missile, Ray of Enfeeblement, Feather Fall, Color Spray | ||
2nd Level Spells | 2 | yes | 3 | False Life, Scorching Ray, Glitterdust | |||
3rd Level Spells | 3 | yes | 2 | 16 | Ray of Exhaustion, Fireball |
Gear | |||
Gear | Location | Weight | Description/Special |
Amulet of Health +2 | Neck | Grants a +2 Enhancement bonus to Constitution. (4,000 Gold) | |
Gloves of Dexterity +2 | Hands | Grants a +2 Enhancement bonus to Dexterity. (4,000 Gold) | |
Wand of Mage Armor | Handysack | 50 Charges (750 Gold) | |
Wand of Shield | Handysack | 50 Charges (750 Gold) | |
Heward's Handysack | Holds all wands, scrolls, potions, and other items (2,000 Gold) | ||
Potions | Handysack | 5 Potions of Cure Light Wounds | |
Scrolls | Handysack | Alarm, Endure Elements, Comprehend Languages, Disguise Self | |
Gold | 33 Gold pieces |
Treasure/Money | |||
No Treasure Assigned. |
Experience | |||
No Experience Assigned. |
Description |
No Description Assigned. |
Personality |
No Personality Assigned. |
Background |
No Background Assigned. |