Zigurds  

Details
Class: Race: Alignment: Deity:
Sorcerer Human Chaotic Good -
Level: Size: Age: Gender:
7 Medium 22 Male
Height: Weight: Eyes: Hair:
5'10" 175 Pounds Blue Blond

Abilities
STR 11 0
DEX 16 +3
CON 16 +3
INT 13 +1
WSD 10 0
CHA 16 +3
 
Hit Points
TOTAL wounds subdual
31 0 0
Initiative
TOTAL dex other SPEED
+7 +3 +4 30'
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
12 10 0 0 2 0 0 0 0

Battle Scores
MELEE = base + str + magic + other
+3 +3 0 0 0
RANGED = base + dex + magic + other
+6 +3 +3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +5 +2 +3 0 0
REFL +5 +2 +3 0 0
WILL +5 +5 0 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Dagger +3 1D4 x2 19-20 Medium Slashing

Armor
No Armor Assigned

Feats & Special Abilities
Feat / Ability Description/Notes
Improved Initiative Gain a +4 bonus on Initiative checks.
Point Blank Shot +1 bonus on attack & damage rolls with ranged weapons when used within 30’ of their target. A spellcaster receives this bonus when using a Ray or Energy Missile spell.
Precise Shot You can use ranged weapons into melee without taking a –4 penalty on your attack. A spellcaster receives this bonus when using a Ray or Energy Missile spell.
Eschew Materials Material components worth 1 gp or less are no longer needed for the target spell.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Knowledge (Arcana) Int +8 +1 7
Concentration Con +13 +2 11
Bluff Cha +7 +3 4
Spellcraft Int +12 +1 11
Tumble Dex +7 +2 5.5

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Cantrips 0 yes 7 - - 13 Detect Magic, Read Magic, Mage Hand, Prestidigitation, Light, Detect Poison, Arcane Mark
1st Level Spells 1 yes 5 14 Grease, Magic Missile, Ray of Enfeeblement, Feather Fall, Color Spray
2nd Level Spells 2 yes 3 False Life, Scorching Ray, Glitterdust
3rd Level Spells 3 yes 2 16 Ray of Exhaustion, Fireball

Gear
Gear Location Weight Description/Special
Amulet of Health +2 Neck Grants a +2 Enhancement bonus to Constitution. (4,000 Gold)
Gloves of Dexterity +2 Hands Grants a +2 Enhancement bonus to Dexterity. (4,000 Gold)
Wand of Mage Armor Handysack 50 Charges (750 Gold)
Wand of Shield Handysack 50 Charges (750 Gold)
Heward's Handysack Holds all wands, scrolls, potions, and other items (2,000 Gold)
Potions Handysack 5 Potions of Cure Light Wounds
Scrolls Handysack Alarm, Endure Elements, Comprehend Languages, Disguise Self
Gold 33 Gold pieces

Treasure/Money
No Treasure Assigned.

Experience
No Experience Assigned.

Description
No Description Assigned.

Personality
No Personality Assigned.

Background
No Background Assigned.