Captain Hieronymus Squarejaw  

Details
Class: Race: Alignment: Deity:
Scout/Rogue Human NG Not Currently
Level: Size: Age: Gender:
7 Medium 43 Male
Height: Weight: Eyes: Hair:
5'9" 165 lb Blue Blonde

Abilities
STR 11 +0
DEX 16 +3
CON 14 +2
INT 13 +1
WSD 10 +0
CHA 14 +2
 
Hit Points
TOTAL wounds subdual
59 0 0
Initiative
TOTAL dex other SPEED
0 3 1 40
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
19 10 6 0 3 0 0 0 0

Battle Scores
MELEE = base + str + magic + other
8 5 3 0 0
RANGED = base + dex + magic + other
8 5 3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 0 2 2 0 0
REFL 0 7 3 0 0
WILL 0 2 0 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Fist +8 1d3 x2 Melee Medium Smashing -2 to hit if attacking with both fists

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Mithral Chainmail Light 6 -2 +4 40 20 Magic +1

Feats & Special Abilities
Feat / Ability Description/Notes
Sneak Attack Add +2d6 sneak attack damage.
Trapfinding You can find traps.
Uncanny Dodge You don't lose your dex bonus to AC when flatfooted.
Evasion If you successfully make a reflex save for half damage, you don't take any.
Trap Sense +1 +1 to saves and AC vs traps.
Battle Fortitude +1 to Fort saves and initiative.
Improved Uncanny Dodge You can't be flanked.
Fast Movement +10 feet/round movement speed.
Trackless Step You can't be tracked in natural surroundings.
Skirmish +1d6 damage and +1 AC when moving 10 feet or more in a round.
Improved Unarmed Strike You are considered armed and your fist deals lethal or nonlethal damage (your choice).
Deflect Arrows You can deflect one ranged attack a round.
Weapon Finesse You use your Dex mod instead of your Str mod on attack rolls.
Two-Weapon Fighting Read the TWF section in the PHB. The rules on this are pretty bad, no lies.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Appraise 10
Bluff 7
Craft (armor) 5
Diplomacy 10
Escape Artist 7
Knowledge (geography) 5
Listen 10
Perform(juggling) 5
Search 5
Spot 10
Tumble 10
Use Magic Device 10
Profession(sailor) 6

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Rusty Bag of Tricks 10/week: roll on the chart and see what happens!
Dust of Dryness Bead that can be thrown to explode into 100 gallons of water.
Sovereign Glue 1 oz D&D's Gorilla Glue.
Everlasting Rations Unlimited food!
2 Eternal Wands Prestigitation 4/day Prestigitation.
3 Everfull Mugs 9/day: create 12 oz of water, wine, or ale.
Spool of Endless Rope Make up to 500 ft of silk rope.
Adventuring Stuff Some rocks Backpack Belt Pouch Bedroll Winter blanket 3 bags of caltrops Map case Map Scroll case 20 sheets of parchment 3 oz black ink Inkpen Small steel mirror Bullseye lantern 4 pints oil 10 Fishhooks Dagger 2 sewing needles Flint and steel Grappling hook 82 gold, 67 copper
Acrobat Boots +2 to Tumble. 3 charges per day. Use X charges: Increase your speed by (x+1) * 5' for one round.

Treasure/Money
No Treasure Assigned.

Experience
No Experience Assigned.

Description
The sun shines off his close-cropped hair. It's possible to notice the slight greying of his otherwise blonde hair, but only upon examination. He stands tall and rigid in his chainmail, the little form that remains unobscured indicates a lean figure. His face is hard and angular, his gaze steady, his jaw pronounced, the marks of an honest man.

Personality
No Personality Assigned.

Background
Captain Squarejaw was a leader in the navy, but then his family was killed and he was imprisoned because his brother decided that the corrupt Baron of the land needed to go. After a fellow prisoner and him tunneled out, he joined the forces of the Rebellion to get revenge for his family.