Elwick Airchylde  

Details
Class: Race: Alignment: Deity:
Sorcerer Gnome CN none
Level: Size: Age: Gender:
1 Small 53 Male
Height: Weight: Eyes: Hair:
3' 7'' 35lbs Blue Silver

Abilities
STR 5 -3
DEX 15 +2
CON 16 +3
INT 10 0
WSD 12 +1
CHA 18 +4
 
Hit Points
TOTAL wounds subdual
9 0 0
Initiative
TOTAL dex other SPEED
2 2 0 0
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
13 10 0 0 2 0 1 0 0

Battle Scores
MELEE = base + str + magic + other
-3 0 -3 0 0
RANGED = base + dex + magic + other
+2 0 +2 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 3 0 3 0 0
REFL 2 0 2 0 0
WILL 3 2 1 0 0

Weapons
No Weapons Assigned.

Armor
No Armor Assigned

Feats & Special Abilities
Feat / Ability Description/Notes
Eschew Materials Don't have to provide any material component when the component's cost is 1 gp or less
Silent Spell A spell with a verbal component can be cast without the verbal component by using a spell slot one level higher.
Bloodline power Elemental Ray: 1d6 electricity ray as ranged touch-attack within 30ft
Gnome Magic +1 DC on any illusion spell cast 1/day - Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals.
Illusion Resistant +2 save against illusions
Hatred +1 bonus on attack rolls against humanoid reptilians and goblins
Gnomish defensive Training +4 dodge AC against giant type
Keen Senses +2 bonus on smell and touch based perception
Obsessive +2 to Profession Cartographer
Low-Light Vision Twice as far as humans in poor illumination

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Acrobatics dex 2 2
Appraise int 4 1 3
Bluff Cha 4 4
Climb Str -3 -3
Diplomacy Cha 4 4
Disguise Cha 4 4
Escape Artist Dex 2 2
Heal Wis 1 1
Intimidate Cha 4 4
Perception Wis 1 1
smell-based Wis 3 3 2
touch-based Wis 3 1 2
Ride Dex 2 2
Sense Motive Wis 1 1
Spellcraft Int 4 1 3
Stealth Dex 6 2 4
Survival Wis 1 1
Swim Str -3
Use Magic Device Cha 8 4 1 3

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Acid Splash 0 no 1 st act 25ft 1d3 acid damage, ranged touched attack
Detect Magic 0 no 1 st act 60ft 1st round: presence or absence of magical aura. 2nd round: number of different magical auras and power of most potent aura. 3rd round: strength and location of each aura.
Mage Hand 0 no 1 st act close lift and move at will an object and as a move action propel it up to 15 ft.
Message 0 no 1 st act medium whisper and receive messages to one creature/level with little chance of being overheard
Mage Armour 1 no 1 st act touch +4 armour bonus to AC 1hr/level
Shield 1 no 1 st act personal +4 shield bonus to AC, and blocks magic missile 1min/level

Gear
No Gear Assigned.

Treasure/Money
No Treasure Assigned.

Experience
No Experience Assigned.

Description
No Description Assigned.

Personality
No Personality Assigned.

Background
No Background Assigned.