Matthias Thorn  

Details
Class: Race: Alignment: Deity:
Bard Half-elf CN Glince
Level: Size: Age: Gender:
1 Md. 28 Male
Height: Weight: Eyes: Hair:
180 Lightish Green Auburn

Abilities
STR 10 0
DEX 16 3
CON 9 -1
INT 12 1
WSD 8 -1
CHA 15 2
 
Hit Points
TOTAL wounds subdual
5 0 0
Initiative
TOTAL dex other SPEED
+3 +3 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
16 10 3 0 3 0 0 15 -1

Battle Scores
MELEE = base + str + magic + other
0 0 0 0 0
RANGED = base + dex + magic + other
+3 0 +3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT -1 0 -1 0 0
REFL +5 +2 +3 0 0
WILL +1 +2 -1 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
The Headsplitter +3 1d8+3 x3 100 ft. 3 lbs. Large Piercing
"Laira" 0 1d12 x3 Melee 12 lbs. Large 2H Slash
"Gary" 0 1d8 x2 Melee 6 lbs. Med. 1H Bl+Prce
Thorn Family Shiv 0 1d4 19-20/x2 Melee 1 lb. Tiny 1H Pierce

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Studded Leathers Light 3 -1 5 15% 30 20 lbs.

Feats & Special Abilities
Feat / Ability Description/Notes
Weapon Proficiency (martial) Able to use all the good weapons.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Perform (string) Cha +6 +2 4
Tumble Dex +6 +3 4 -1
Diplomacy Cha +8 +2 4 +2
Sense Motive Wis +3 -1 4
Use Magic Device Cha +6 +2 4
Spellcraft Int +5 +1 4
Bluff Cha +6 +2 4
Listen Wis 0 -1 0 +1
Search Int +2 +1 0 +1
Spot Wis 0 -1 0 +1
Gather Information Cha +4 +2 0 +2

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Dancing Lights 0 yes Standard 110 ft. n/a Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
Lullaby 0 no Standard 110 ft. Will nulls Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter.
Read Magic 0 no Standard Personal n/a By means of read magic, you can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level).
Summon Instrument 0 no 1 round Hands/feet n/a This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your feet (your choice). The instrument is typical for its type. Only one instrument appears per casting, and it will play only for you. You can’t summon an instrument too large to be held in two hands.

Gear
Gear Location Weight Description/Special
Lute Backpack 3 lbs.
Peasant's Clothing Stuffed in Satchel 2 lbs. Very...generic.
Other Stuff Who Knows Who Cares? Various minutiae.

Treasure/Money
No Treasure Assigned.

Experience
Current Next Level
0 1000

Description
No Description Assigned.

Personality
No Personality Assigned.

Background
No Background Assigned.