Matthias Thorn |
Details | |||
Class: | Race: | Alignment: | Deity: |
Bard | Half-elf | CN | Glince |
Level: | Size: | Age: | Gender: |
1 | Md. | 28 | Male |
Height: | Weight: | Eyes: | Hair: |
180 | Lightish | Green | Auburn |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
Studded Leathers | Light | 3 | -1 | 5 | 15% | 30 | 20 lbs. |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Weapon Proficiency (martial) | Able to use all the good weapons. |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Perform (string) | Cha | +6 | +2 | 4 | ||||
Tumble | Dex | +6 | +3 | 4 | -1 | |||
Diplomacy | Cha | +8 | +2 | 4 | +2 | |||
Sense Motive | Wis | +3 | -1 | 4 | ||||
Use Magic Device | Cha | +6 | +2 | 4 | ||||
Spellcraft | Int | +5 | +1 | 4 | ||||
Bluff | Cha | +6 | +2 | 4 | ||||
Listen | Wis | 0 | -1 | 0 | +1 | |||
Search | Int | +2 | +1 | 0 | +1 | |||
Spot | Wis | 0 | -1 | 0 | +1 | |||
Gather Information | Cha | +4 | +2 | 0 | +2 |
Spell List | |||||||
Name | Level | Ready? | Count | Cast Time | Range | Save | Description/Effect |
Dancing Lights | 0 | yes | Standard | 110 ft. | n/a | Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range. | |
Lullaby | 0 | no | Standard | 110 ft. | Will nulls | Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter. | |
Read Magic | 0 | no | Standard | Personal | n/a | By means of read magic, you can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level). | |
Summon Instrument | 0 | no | 1 round | Hands/feet | n/a | This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your feet (your choice). The instrument is typical for its type. Only one instrument appears per casting, and it will play only for you. You can’t summon an instrument too large to be held in two hands. |
Gear | |||
Gear | Location | Weight | Description/Special |
Lute | Backpack | 3 lbs. | |
Peasant's Clothing | Stuffed in Satchel | 2 lbs. | Very...generic. |
Other Stuff | Who Knows | Who Cares? | Various minutiae. |
Treasure/Money | |||
No Treasure Assigned. |
Experience | |||
Current | Next Level | ||
0 | 1000 |
Description |
No Description Assigned. |
Personality |
No Personality Assigned. |
Background |
No Background Assigned. |