Da'ud Lah'ren |
Details | |||
Class: | Race: | Alignment: | Deity: |
Cleric of Irori/Monk | Human (Garundi) | Lawful Neutral | Irori |
Level: | Size: | Age: | Gender: |
3rd/2nd | Medium | 23 | Male |
Height: | Weight: | Eyes: | Hair: |
5'10" | 175 | Brown | Brown |
|
|
|
|
Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
can be used 2xday/save: DC17 will or stun 1 round: no actions,-2 ac, | ||||||||
40 bolts. +8 to hit/1d8+1 damage within 30' | ||||||||
magical | ||||||||
magical |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
None (Monk- Wis Bonus) | Very Light | +6 | n/a | n/a | 0 | norm | 0 | |
+1 Ring of Protection | Deflection | +1 | 0 | n/a | 0 | 0 | 0 | |
+1 Bracers of Armor | Armor | +1 | 0 | n/a | 0 | norm |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
+2 to Wis (1st Human) | +2 to 1 ability score- Wis |
Alertness (1st Human) | Bonus Feat- +2 to Perception and Sense Motive |
Skilled (1st Human) | Gain 1 per level current-5 |
Languages | Common, Elf, Orc, Celestial, Infernal |
Wisdom in The Flesh (1st) | Trait [Relgion]: (Irori) Acrobatics- Use Wisdom bonus (+6) instead of dexterity bonus for checks and it is always a class skill |
Sacred Touch (1st) | Trait [Faith]: As Standard Action touch stabilizes. |
Two-Weapon Combat (1st Mnk) | Can make an extra attack with offhand. See page 202 CRB |
Flurry of Blows (1st Mnk) | Can make 2 unarmed combat attacks a round with normal str damage bonus for damage. Can use Monk Weapons (page 57 CRB) when doing this. |
Stunning Fist (1st Mnk) | can stun for 1 round. Must be declared before roll. Page 59 CRB can use it 1x day per monk level + 1x day per 4 other levels. Current: 2 |
Imp. Unarmed Strike (1st Mnk) | Unarmed attacks do lethal damage if wish and do not provoke attacks of opportunity |
Point Blank Shot (1st) | +1 attack and damage with ranged combat within 30' |
Aura (1st Cl/2nd) | Radiate an aura of Lawfulness (current Moderate-Cleric 3rd) |
Channel Energy (1&3 Cl/2&5) | Current Channel(SU)- heals 2d6 with a 30' burst of positive energy or damages undead for 2d6, but no both in 1 round. Creatures that take damage gain will save vs ( 10+ 1/2 cl level + cha bonus) Current DC 16/ to half damage. Can Channel 3+ cha bonus/x day Current:8 times a day. This is a standard action. Must be able to present Holy symbol to use. |
Domains: Healing (1st Cl) | Rebuke Death(SP):As Standard Action touch can heal 1d4+1 per 2 cleric levels if person below 0. Current: 1d4+1. Can be used 9 times a day. Domain Spells: 1st- Cure Light Wounds, 2nd- Cure Moderate Wounds. |
Domains: Knowledge (1st Cl) | Lore Keeper(Sp): Successful touch attack gain information as if made appropriate knowledge check vs opponent, with a result of 15+ cl level + wis Bonus (current:23) Domain Spells: 1st- Comprehend Languages, 2nd- Detect Thoughts. |
Orisons (1st Cl) | Unlimited castings of prepared 0 level cleric spells. |
Selective Channeling (3rd) | Can choose up to Cha Bonus (5) in subjects to not heal with Channel Burst. |
Precise Shot (5th) | No penalty for shooting into melee. |
Dodge (2nd Mnk/5th) | +1 to AC |
Evasion (2nd Mnk/5th) | Can avoid damage from area level attacks with successful reflex save only if wearing light or no armor. |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Acrobatics (Cl) | Dex | +11 | +6 | 2 | +3 | |||
Appraise (Cl) | Int | +10 | +4 | 3 | +3 | |||
Bluff | Cha | +5 | +5 | 0 | ||||
Climb (Cl) | Str | +8 | +3 | 2 | +3 | |||
Craft (Cl) | Int | +4 | +4 | 0 | ||||
Diplomacy (Cl) | Cha | +11 | +5 | 3 | +3 | |||
Disguise | Cha | +5 | +5 | 0 | ||||
Escape Artist (Cl) | Dex | +4 | +4 | 0 | ||||
Heal (Cl) | Wis | +12 | +6 | 3 | +3 | |||
Intimidate (Cl) | Cha | +10 | +5 | 2 | +3 | |||
Knowldge (Arcanna) (Cl) | Int | +10 | +4 | 3 | +3 | |||
Knowldge (History) (Cl) | Int | +9 | +4 | 2 | +3 | |||
Knowldge (Planes) (Cl) | Int | +10 | +4 | 3 | +3 | |||
Knowldge (Religion) (Cl) | Int | +12 | +4 | 5 | +3 | |||
Perception (Cl) | Wis | +13 | +6 | 2 | +5 | |||
Perform (Cl) | Cha | +5 | +5 | 0 | ||||
Ride (Cl) | Dex | +4 | +4 | 0 | ||||
Sense Motive (Cl) | Wis | +16 | +6 | 5 | +5 | |||
Spellcraft (Cl) | Int | +10 | +4 | 3 | +3 | |||
Stealth (Cl) | Dex | +9 | +4 | 2 | +3 | |||
Survival (Cl) | Wis | +6 | +6 | 0 | ||||
Swim (Cl) | Str | +8 | +3 | 2 | +3 |
Spell List | |||||||
Name | Level | Ready? | Count | Cast Time | Range | Save | Description/Effect |
Create Water | 0 | yes | |||||
Guidance | 0 | yes | |||||
Light | 0 | yes | |||||
Read Magic | 0 | yes | |||||
Comprehend Languages | 1 | yes | Domain | ||||
Divine Favor | 1 | yes | Can swap out with Cure Light Wounds | ||||
Entropic Shield | 1 | yes | Can Swap out with Cure Light Wounds...Bonus spell for Wis | ||||
Obscuring Mist | 1 | yes | Can Swap out with Cure Light Wounds | ||||
Protection from Evil | 1 | yes | Can Swap out with Cure Light Wounds...Bonus spell from Wis | ||||
Cure Moderate Wounds | 2 | yes | Domain | ||||
Lesser Restoration | 2 | yes | Can Swap out with Cure Moderate Wounds | ||||
Resist Energy | 2 | yes | Can Swap out for Cure Moderate Wounds...Bonus spell for wisdom | ||||
Silence | 2 | yes | Can Swap out for Cure Moderate Wounds...bonus spell for Wis |
Gear | |||
Gear | Location | Weight | Description/Special |
(2) +1 Hand Axe's | left and right hip | 6 lbs | Cost-4,612 Gold. |
+1 Ring of Protection | Left hand | n/a | Cost- 1,000 gold +1 deflection bonus |
Wandof Cure Light Wounds | Right Hip | 1 | Cost: 750 Gold 50 charges |
Potions of Cure Moderate Wound | Belt Pouch | 4 lbs | Cost- 300 gold each (total-1200) cures 2d8+3 each |
+1 Bracers of Armor | wrists | cost: 1,000 gold | |
Light Crossbow | back | 4 lbs | Cost- 35 gold |
40 crossbow bolts | in 2 quivers, hips | 4 lbs | cost- 4 gold |
Backpack | back | 2 lbs | Cost- 2 gold |
Bedroll | back pack | 5 lbs | cost- 1 sp |
flint and steel | belt pouch | n/a | cost- 1 gold |
hourglass (1 hour) | backpack | 1 lb | cost- 25 gold |
small steel mirror | belt pouch | .5 lb | cost- 10 gold |
2 belt pouches | 1 either hip | 1 lb | cost- 2 gold |
10 days of travel rations | backpack | 10 lbs | cost- 5 gold |
3 bars of soap | backpack | 3 lbs | cost- 1.5 gold |
waterskin | shoulder | 4 lbs | cost- 1 gold |
Silver Holy symbol | neck | 1 lb | cost- 25 gold |
Healers Kit | backpack | 1 lb | cost- 50 gold |
Prayer Book | backpack | 3 lbs | cost- 15 gold |
Travelers Outfit | body | 0 | cost- free |
Clerical Vestments | backpack | 6 lbs | 5 gold |
4 vials of holy water | belt pouch | 4 lbs | cost- 100 gold |
2 tanglefoot bags | belt pouch | 8 lbs | cost- 100 gold |
anti-toxin | belt pouch | n/a | cost- 50 gold |
purse | in purse around neck | 2 lbs | 5 gold, 13 silver, 10 copper |
Treasure/Money | |||
No Treasure Assigned. |
Experience | |||
Current | Next Level | ||
10,000 | 15,000 |
Description |
http://bp3.blogger.com/_XAePxwGya7E/RwB01_H6VuI/AAAAAAAAAWM/TysYulzpnC8/s400/jet-li-fearless.jpg |
Personality |
CMB: +6 CMD: 26 |
Background |
Worship Irori: Master of Masters. God of History, Knowledge, Self Perfection. Favored Weapons- Unarmed Strike. Formal Garb- wears hair long and in braid. Also has a braid of hair around his neck as a necklace. Has Holy Text- Unbinding The Fetters, in Backpack. Holy symbol is hanging from the braid of hair and is a silver hand outstretched palm out on a disc of ceramic. |