Da'ud Lah'ren  

Details
Class: Race: Alignment: Deity:
Cleric of Irori/Monk Human (Garundi) Lawful Neutral Irori
Level: Size: Age: Gender:
3rd/2nd Medium 23 Male
Height: Weight: Eyes: Hair:
5'10" 175 Brown Brown

Abilities
STR 16 +3
DEX 18 +4
CON 19 +4
INT 19 +4
WSD 23 +6
CHA 20 +5
 
Hit Points
TOTAL wounds subdual
39 0 0
Initiative
TOTAL dex other SPEED
+4 +4 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
23 10 +1 +1 +4 +1 +6 0 0

Battle Scores
MELEE = base + str + magic + other
+6 +3 +3 0 0
RANGED = base + dex + magic + other
+7 +3 +4 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +10 6 +4 0 0
REFL +8 4 +4 0 0
WILL +12 6 +6 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Unarmed Strike +6 1d6+3 20/X2 n/a n/a Light B
Flurry of Blows +5/+5 1d6+3 x2 20/x2 n/a n/a Light B
Stunning Fist +6 1d6+3 20/x2 n/a n/a Light B can be used 2xday/save: DC17 will or stun 1 round: no actions,-2 ac,
Light Crossbow +7 1d8 19-20/x2 80 ft 4 lbs Medium P 40 bolts. +8 to hit/1d8+1 damage within 30'
+1 Hand Axe +7 1d6+4 20/x3 n/a 3 lbs Med/light S magical
2 +1 Hand Axe's +5/+5 1d6+4 x2 20/x3 n/a 3 lbs ea Med/Light S magical

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
None (Monk- Wis Bonus) Very Light +6 n/a n/a 0 norm 0
+1 Ring of Protection Deflection +1 0 n/a 0 0 0
+1 Bracers of Armor Armor +1 0 n/a 0 norm

Feats & Special Abilities
Feat / Ability Description/Notes
+2 to Wis (1st Human) +2 to 1 ability score- Wis
Alertness (1st Human) Bonus Feat- +2 to Perception and Sense Motive
Skilled (1st Human) Gain 1 per level current-5
Languages Common, Elf, Orc, Celestial, Infernal
Wisdom in The Flesh (1st) Trait [Relgion]: (Irori) Acrobatics- Use Wisdom bonus (+6) instead of dexterity bonus for checks and it is always a class skill
Sacred Touch (1st) Trait [Faith]: As Standard Action touch stabilizes.
Two-Weapon Combat (1st Mnk) Can make an extra attack with offhand. See page 202 CRB
Flurry of Blows (1st Mnk) Can make 2 unarmed combat attacks a round with normal str damage bonus for damage. Can use Monk Weapons (page 57 CRB) when doing this.
Stunning Fist (1st Mnk) can stun for 1 round. Must be declared before roll. Page 59 CRB can use it 1x day per monk level + 1x day per 4 other levels. Current: 2
Imp. Unarmed Strike (1st Mnk) Unarmed attacks do lethal damage if wish and do not provoke attacks of opportunity
Point Blank Shot (1st) +1 attack and damage with ranged combat within 30'
Aura (1st Cl/2nd) Radiate an aura of Lawfulness (current Moderate-Cleric 3rd)
Channel Energy (1&3 Cl/2&5) Current Channel(SU)- heals 2d6 with a 30' burst of positive energy or damages undead for 2d6, but no both in 1 round. Creatures that take damage gain will save vs ( 10+ 1/2 cl level + cha bonus) Current DC 16/ to half damage. Can Channel 3+ cha bonus/x day Current:8 times a day. This is a standard action. Must be able to present Holy symbol to use.
Domains: Healing (1st Cl) Rebuke Death(SP):As Standard Action touch can heal 1d4+1 per 2 cleric levels if person below 0. Current: 1d4+1. Can be used 9 times a day. Domain Spells: 1st- Cure Light Wounds, 2nd- Cure Moderate Wounds.
Domains: Knowledge (1st Cl) Lore Keeper(Sp): Successful touch attack gain information as if made appropriate knowledge check vs opponent, with a result of 15+ cl level + wis Bonus (current:23) Domain Spells: 1st- Comprehend Languages, 2nd- Detect Thoughts.
Orisons (1st Cl) Unlimited castings of prepared 0 level cleric spells.
Selective Channeling (3rd) Can choose up to Cha Bonus (5) in subjects to not heal with Channel Burst.
Precise Shot (5th) No penalty for shooting into melee.
Dodge (2nd Mnk/5th) +1 to AC
Evasion (2nd Mnk/5th) Can avoid damage from area level attacks with successful reflex save only if wearing light or no armor.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Acrobatics (Cl) Dex +11 +6 2 +3
Appraise (Cl) Int +10 +4 3 +3
Bluff Cha +5 +5 0
Climb (Cl) Str +8 +3 2 +3
Craft (Cl) Int +4 +4 0
Diplomacy (Cl) Cha +11 +5 3 +3
Disguise Cha +5 +5 0
Escape Artist (Cl) Dex +4 +4 0
Heal (Cl) Wis +12 +6 3 +3
Intimidate (Cl) Cha +10 +5 2 +3
Knowldge (Arcanna) (Cl) Int +10 +4 3 +3
Knowldge (History) (Cl) Int +9 +4 2 +3
Knowldge (Planes) (Cl) Int +10 +4 3 +3
Knowldge (Religion) (Cl) Int +12 +4 5 +3
Perception (Cl) Wis +13 +6 2 +5
Perform (Cl) Cha +5 +5 0
Ride (Cl) Dex +4 +4 0
Sense Motive (Cl) Wis +16 +6 5 +5
Spellcraft (Cl) Int +10 +4 3 +3
Stealth (Cl) Dex +9 +4 2 +3
Survival (Cl) Wis +6 +6 0
Swim (Cl) Str +8 +3 2 +3

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Create Water 0 yes
Guidance 0 yes
Light 0 yes
Read Magic 0 yes
Comprehend Languages 1 yes Domain
Divine Favor 1 yes Can swap out with Cure Light Wounds
Entropic Shield 1 yes Can Swap out with Cure Light Wounds...Bonus spell for Wis
Obscuring Mist 1 yes Can Swap out with Cure Light Wounds
Protection from Evil 1 yes Can Swap out with Cure Light Wounds...Bonus spell from Wis
Cure Moderate Wounds 2 yes Domain
Lesser Restoration 2 yes Can Swap out with Cure Moderate Wounds
Resist Energy 2 yes Can Swap out for Cure Moderate Wounds...Bonus spell for wisdom
Silence 2 yes Can Swap out for Cure Moderate Wounds...bonus spell for Wis

Gear
Gear Location Weight Description/Special
(2) +1 Hand Axe's left and right hip 6 lbs Cost-4,612 Gold.
+1 Ring of Protection Left hand n/a Cost- 1,000 gold +1 deflection bonus
Wandof Cure Light Wounds Right Hip 1 Cost: 750 Gold 50 charges
Potions of Cure Moderate Wound Belt Pouch 4 lbs Cost- 300 gold each (total-1200) cures 2d8+3 each
+1 Bracers of Armor wrists cost: 1,000 gold
Light Crossbow back 4 lbs Cost- 35 gold
40 crossbow bolts in 2 quivers, hips 4 lbs cost- 4 gold
Backpack back 2 lbs Cost- 2 gold
Bedroll back pack 5 lbs cost- 1 sp
flint and steel belt pouch n/a cost- 1 gold
hourglass (1 hour) backpack 1 lb cost- 25 gold
small steel mirror belt pouch .5 lb cost- 10 gold
2 belt pouches 1 either hip 1 lb cost- 2 gold
10 days of travel rations backpack 10 lbs cost- 5 gold
3 bars of soap backpack 3 lbs cost- 1.5 gold
waterskin shoulder 4 lbs cost- 1 gold
Silver Holy symbol neck 1 lb cost- 25 gold
Healers Kit backpack 1 lb cost- 50 gold
Prayer Book backpack 3 lbs cost- 15 gold
Travelers Outfit body 0 cost- free
Clerical Vestments backpack 6 lbs 5 gold
4 vials of holy water belt pouch 4 lbs cost- 100 gold
2 tanglefoot bags belt pouch 8 lbs cost- 100 gold
anti-toxin belt pouch n/a cost- 50 gold
purse in purse around neck 2 lbs 5 gold, 13 silver, 10 copper

Treasure/Money
No Treasure Assigned.

Experience
Current Next Level
10,000 15,000

Description
http://bp3.blogger.com/_XAePxwGya7E/RwB01_H6VuI/AAAAAAAAAWM/TysYulzpnC8/s400/jet-li-fearless.jpg

Personality
CMB: +6
CMD: 26

Background
Worship Irori: Master of Masters. God of History, Knowledge, Self Perfection. Favored Weapons- Unarmed Strike. Formal Garb- wears hair long and in braid. Also has a braid of hair around his neck as a necklace. Has Holy Text- Unbinding The Fetters, in Backpack. Holy symbol is hanging from the braid of hair and is a silver hand outstretched palm out on a disc of ceramic.