Morguss, Shadow Hunter |
Details | |||
Class: | Race: | Alignment: | Deity: |
Rogue / Fighter | Elf | Lawful Evil | none |
Level: | Size: | Age: | Gender: |
6 / 14 | medium | Thousands | female |
Height: | Weight: | Eyes: | Hair: |
1.65 metre | 34kg | green | black |
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Weapons | ||||||||
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
+4 Brilliant Energy, Souldrinking Rapier of Speed |
Armor | ||||||||
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
+5 Mithril Chain Shirt | Light | +9 | 0 | +6 | 10% | 10 Rounds | 13lbs | Shadow (+10 to Hide), Fearsome (All opponents within 40' are affected by fear), Heavy Fortification |
Feats & Special Abilities | |
Feat / Ability | Description/Notes |
Combat Reflexes | You may make attacks of opportunity while flat-footed. You may make up to your DEX bonus in attacks of opportunity per round (instead of the normal limit of 1), but only one such attack per creature each round. |
Sneak attack +5d10 | Any time the rogue's target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks the target, the rogue's attack deals extra damage. The extra damage is +1d6 at 1st level and an additional 1d6 every two levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. |
Uncanny Dodge | At 3rd level and above, she retains her Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. At 6th level, she cannot be flanked. |
Elven Traits | See Player's Handbook |
Evasion | At 2nd level, a rogue gains evasion. If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the rogue takes no damage with a successful saving throw. Evasion can only be used if the rogue is wearing light armor or no armor. It is an extraordinary ability. |
Blind-Fight | You still get your DEX bonus in melee against an invisible opponent. You suffer only half the movement penalty for poor visibility or darkness. If you miss a melee attack due to concealment, you may re-roll the concealment percentage once. |
Combat Reflexes | You may make attacks of opportunity while flat-footed. You may make up to your DEX bonus in attacks of opportunity per round (instead of the normal limit of 1), but only one such attack per creature each round. |
Foe Hunter | You gain a +1 competence bonus on damage rolls with melee attacks and with ranged attacks of up to 30 feet against your chosen foe. You also act as if you had the Improved Critical feat. The foe is typically chosen based on your homeland to be a specific monster type. |
Improved Critical (Rapier) | Doubles the threat range for a single weapon you are proficient in. For example, 20 becomes 19-20 and 19-20 becomes 17-20. |
Improved Dodge | +1 dodge bonus to AC. This applies to all opponents, and replaces the one opponent that the Dodge feat would apply to. |
Lightning Reflexes | When an opponent moves into an area you threaten, you can make an attack of opportunity on them. Normally, you only have attacks of opportunity when they move through an area your threaten. |
Quick Draw | You can draw a weapon as a free action instead of as a move equivalent action. |
Weapon Finesse (Rapier) | You may use your DEX bonus instead of your STR bonus on your attack roll with one weapon. Only applies to light weapons. |
Dodge | During your action, you can specify an opponent that you will get +1 AC (dodge bonus) against until your next action. |
Parry | You may ready an action to parry. If a melee attack would hit you, make a parry check using your base attack and DEX modifier. If your roll is higher, you block the attack and it misses you. Roll damage on the parrying weapon as per the “strike an object” combat action. You must be proficient with the weapon you use. |
Greater Sneak Attack | Your sneak attack damage dice are d10 instead of d6 or d8. |
Improved Sneak Attack | Your sneak attack damage dice are d8 instead of d6. |
Power Attack | Before you make any attacks during your action, you may take –X to hit and get +X to your damage until your next action. X can be up to your base attack bonus. |
Lightning Initiative | +4 on initiative. This stacks with all other bonuses. |
Weapon Focus (Rapier) | +1 Attack Roll on the Rapier |
Improved Weapon Focus (Rapier) | +2 attack bonus with the weapon. This replaces the +1 bonus from Weapon Focus. |
Skills | ||||||||
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Appraise | Int | 10 | 4 | 6 | ||||
Balance | Dex | 17 | 8 | 4 | 5 | |||
Bluff | Cha | 29 | 6 | 23 | ||||
Diplomacy | Cha | 14 | 6 | 8 | ||||
Disguise | Cha | 14 | 6 | 8 | ||||
Escape Artist | Dex | 31 | 8 | 23 | ||||
Forgery | Int | 11 | 4 | 7 | ||||
Gather Information | Cha | 14 | 6 | 8 | ||||
Hide | Dex | 41 | 8 | 23 | 10 | |||
Intimidate | Cha | 14 | 6 | 8 | ||||
Jump | Str | 16 | 3 | 8 | 5 | |||
Move Silently | Dex | 41 | 8 | 23 | 12 | |||
Open Lock | Dex | 18 | 8 | 10 | ||||
Read Lips | Int | 10 | 4 | 6 | ||||
Search | Wis | 7 | 3 | 4 | ||||
Sense Motive | Wis | 21 | 3 | 18 | ||||
Spot | Wis | 15 | 3 | 10 | 2 | |||
Use Rope | Dex | 28 | 8 | 20 | ||||
Knowledge (The Planes) | Int | 22 | 4 | 18 | ||||
Use Magical Device | Cha | 26 | 6 | 20 |
Spell List | |||
No Spells Assigned. |
Gear | |||
Gear | Location | Weight | Description/Special |
Morguss' Tools | Backpack | 3lb | A bag of torture devices that give Morguss a +10 bonus to Intimidate Checks. |
Boots of Tracklessness | Feet | n/a | Pass without Trace, always on. Improved Invisibility (self only), 3/day. |
Slaad Cloak - Green | Back | 1lbs | +5 Natural Armor bonus to AC. Sonic Resistance 10. Acid Resistance 5. Cold Resistance 5. Electricity Resistance 5. Fire Resistance 5. See Invisibility, at will. Fear, 1/day (DC 18). |
Headband of Perfect Excellence | Head | 3lbs | +6 Enhancement bonus to Strength, Dexterity, and Wisdom. |
Arach-Tinilith Ring | Finger | N/A | +6 Enhancement bonus to Constitution. +2 Enhancement bonus to Charisma. Wearer is immune to Detect Thoughts, Discern Lies, and any magical attempt to detect alignment. |
Mithril Chain | Body | 20lbs | 68150 Gold |
Ring of Defence +4 | Finger | - | +4 Deflection Bonus to Ac, +4 on Saving Throws |
Moon Bracers | Wrists | - | +1 Armor bonus to AC. Dimension Door, 1/day. |
Potion of Heal | Belt | - | 3 Potions, at 5000 GP each |
Treasure/Money | ||||
Item | Location | Value | Weight | Description/Special |
20gp | Pouch | 20gp | ? | 20 gold pieces, good for spending |
Experience | |||
No Experience Assigned. |
Description |
Morguss is a short elven woman with her long raven black hair tied in a ponytail. She has cruel eyes and an even crueller mind. Morguss delights in inflicting suffering and pain and she is known to take extreme measures to get her jobs done. Morguss knows Elvish, Common, Undercommon and the silent hand code, commonly used by Agents of Merilith. |
Personality |
Morguss is cruel and fickle. She is just as likely to betray the group as she is to help them. She delights in inflicting pain and suffering, especially to drow and other races that she deems "impure". |
Background |
Thousands of years ago, during the height of the Kindred Wars, Morguss was Arzarael's personal advisor and concubine. She was entrusted with carrying Arzarael's orders - the destruction of the drow race. Morguss' brutal assassinations of the drow leaders earnt her the fear and respect of her enemies. When Arzarael was transformed into an Archfiend, Morguss followed in her master's footsteps and she became a powerful demoness. Using her newfound power and her deadly blade, Morguss sowed discord and destruction on the drow of the Westrealms. Tales of her spread to other planes. However, the elves viewed her as an abomination, a vile thing who traded her soul for power. Rallying under the banner of Grandmaster Helicor, they overthrew Arzarael and destroyed the Shadow Hunter. Thus, her tale came to an end... or was it so? Thousands of years later, Morguss has been awakened from her stasis. Fuelled by an overpowering urge to join her lover, The Shadow Hunter now tries to regain her former powers and sit by her master's side. In spirit form, she travelled to hundreds of planes in search of Arzarael, but so far, she has been without success. In the outskirts, Morguss found a female elf, who roughly resembled herself. Possessing the unfortunate elf, Morguss used her vile powers to slowly sculpt the victim into an exact replica of her in life. Now reborn, it will only be a matter of time before legends of the Shadow Hunter recirculate around the Underdark. |