Hylan D'Marcort  

Details
Class: Race: Alignment: Deity:
Cleric Human Lawful Neutral Wee Jas
Level: Size: Age: Gender:
2 Medium 20 Male
Height: Weight: Eyes: Hair:
5'10 185 Green Blk w Wht

Abilities
STR 13 +1
DEX 13 +1
CON 12 +1
INT 12 +1
WSD 18 +4
CHA 16 +3
 
Hit Points
TOTAL wounds subdual
18 0 0
Initiative
TOTAL dex other SPEED
1 +1 0 30'
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
11 10 0 0 +1 0 0 - 0

Battle Scores
MELEE = base + str + magic + other
+2 +1 +1 0 0
RANGED = base + dex + magic + other
+2 +1 +1 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 4 3 1 0 0
REFL 1 0 1 0 0
WILL 7 3 4 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Heavy Mace "Fustigation" +3 1d8+2 x3 - 8lbs Medium Bludgeon
Longsword "Rectiude" +2 1d8+2 19 / x2 - 4lbs Medium Slashing

Armor
Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
None

Feats & Special Abilities
Feat / Ability Description/Notes
Weapon Focus (Heavy Mace) +1 BAB, +1 Damage with Heavy Mace
Scribe Scroll Ability to scribe spells onto scrolls
Death Domain Death touch once per day - As a touch attack on a living creature, roll 1d6 per Cleric level. if the total is greater than or equal to the touched creature's current hit-points, it dies. This is a death affect
Law Domain Cast Law spells at +1 Caster Level
Rebuke Undead Rebuke 2d6 + Level + Cha Mod of undead. Rubke 3 + Cha Mod times per day. Based on Turn/Rebuke check.
Negative Energy Can spontaneously cast spells with the "inflict" descriptor. Rebukes undead instead of turning them. Can bolster undead to increase their turn resistance. Negative Clerical Aura.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Concentration Con +5 +1 4
Knowledge (History) Int +4 +1 3
Knowledge (Religion) Int +5 +1 4
Knowledge (The Planes) Int +2 +1 1
Spellcraft Int +5 +1 4
Diplomacy Cha +4 +3 1
Knowledge (Tactics) Int +2 +1 1

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Guidance 0 yes 1 1 action Touch Neg +1 on one attack roll, saving throw, or skill check
Light 0 yes 1 1 Action Touch None Object shines like a torch
Read Magic 0 yes 1 1 Action Personal None Read scrols and spellbooks
Cure Light Wounds 1 yes 1 1 Action Touch Will(15) Cures 1d8 damage +1/ level (max +5)
Doom 1 yes 1 1 Action Medium Will(15) One subject takes - 2 on attack rolls, damage rolls, saves, and checks
Remove Fear 1 yes 1 1 Action Close Neg Suppresses fear or gives +4 bonus on saves against fear for one subject + one per four levels

Gear
Gear Location Weight Description/Special
Robes Clothing 1lb White cotton priest vestments with grey trim
Cape Back 1lb Black wool dust cape
Boots Feet 2lb Black leather knee-high boots
Earrings Ears - Silver hoop earrings
Bangle Wrist - Silver bangle with Holy Symbol
Backpack Back 2lb Two strap black leather backpack
Belt Waist 1lb Black leather belt with two sheath loops
Holy symbol Neck 2lb Holy symbol of Wee Jas on a black leather cord made of silver
Spellbook Backpack 3lb Basic 100pg wizard's spell book used as a journal, in black leather.
Belt pouch Belt 1lb Black leather pouch with a silver trim
Ink Backpack - A vial of black ink sealed with cork
Ink pens Case 1lb A set of ten ink pens with small dove feathers in a wooden case
Chain shirt Backpack 25lb Simple chain shirt, free of rust or a steel cap
Crystal Orb Pocket - A shiny blue crystal sphere with inate magical properties

Treasure/Money
Item Location Value Weight Description/Special
Crystal Dagger Case 6gp 1lb A small glass dagger with a silver worked hilt ingraved with a small, crude symbol of Wee Jas.

Experience
Current Next Level
1200 3000

Description
Hylan D'Marcort appears to be a man of his early years, eyes shining relfexively as he looks off in the distance. His dark black hair is well kept at shoulder length, tied back with a black leather ribbon, and almost unremarkable except for the start white streak like a lightning strike down the length of his bangs, tucked over his left ear. His white with grey lined robes and black cape are maticulously clean, as are his black leather boots. On his ears are two small silver hoops, and a small silver bangle upon his wrist with Wee Jas's holy symbol. On one side he carries a long sword and upon his other is a heavy mace.

Personality
Cold and distant, slow to make friends, most of Hylan's personality comes from his religious upbringing. Keeping weaknesses and secrets hidden from those not wise enough to use them, there seems to be a stronghold of knowledge to him. His answer are short, curt, and usually half-truth in nature. He is a true pragmatic and slow to anger. Trust is given only upon time related proof of understanding. Until otherwise, people are simply too simple or brash to be anything more than drones in the social systems; the higher authorities are often tools to their own codes as well as any blacksmith finds his hammer one.

Background
Born unto human farmers, Hylan D'Marcort was given to the Church of Wee Jas shortly after his birth. His mother died durring the labor, and his father left him with only a nickle-plated longsword with his family's name upon the hilt. At least, that is what the priestesses tell him. When he was eight years old, he was in the library on an errand for one of the clergy when a skeleton went rogue and attacked him. The wound left a scar across his right flank. The priest in charge of him, named Morgrin, decided it was best to leave the wound to heal naturally as a lesson to what happens when things leave the nurturing blance of law. By the time he was tweleve years old,he was fully initiated into the Church of Wee Jas, given the title of acolyte, rising quickly with his high magical aptitude and his appreciation for order. He left to become a pilgrim and put his talents to use when he was sixteen, although ran into no serious conflicts. Several "missions" were only truly errands for the church. Realizing that in order to grow and fufill his calling, he slowly distanced himself from the root church and began exploring his own initiatives. He has never been in a physical or magical altercation aside from training and the study of such battles.