Itti-Kessa Lyithoeryn  

Details
Class: Race: Alignment: Deity:
Monk Githzerai LN None
Level: Size: Age: Gender:
16 (ECL 18) M Unknown F
Height: Weight: Eyes: Hair:
5' 6" 123 lbs Yellow Orange

Abilities
STR 10 0
DEX 24 +7
CON 10 0
INT 13 +1
WSD 18 +4
CHA 10 0
 
Hit Points
TOTAL wounds subdual
92 0 0
Initiative
TOTAL dex other SPEED
+7 +7 0 80'
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
28 13 0 0 +7 0 +8 0 0

Battle Scores
MELEE = base + str + magic + other
+12 +12/+7/+2 0 0 0
RANGED = base + dex + magic + other
+19 +12/+7/+2 +7 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +10 +10 +0 0 0
REFL +17 +10 +7 0 0
WILL +14 +10 +4 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
Unarmed Strike 2d8 +1d4 damage when using iron fist technique.
Javelin +3 1d6 x2 30' 2lb M Piercing Teleporting, Intelligent, Psionic

Armor
No Armor Assigned

Feats & Special Abilities
Feat / Ability Description/Notes
Darkvision 60' Racial Ability
Psionics Racial Ability; Inertial Armor (+4 AC when conscious); 3/day, Daze (DC 10), Feather Fall, Shatter (DC 12); 1/day Plane shift (DC 16)
Resistance 21 Racial Ability; Resistance to spells/psionic powers. This resistance overlaps Itti-Kessa's monk resistance. So that each power/spell must penetrate first one, then the other.
Flurry of Blows (greater) No penalty for attack flurry. (5 attacks)
Unarmed Strike Always considered armed. Damage [2d8]
Stunning Fist 10/day (DC 22)
Evasion (improved) Itti-Kessa takes no damage on a successful Reflex saving throw against attacks, and only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.
Still mind +2 bonus on saving throws against spells and effects from the school of enchantment.
Ki strike Hands are treated as magic, good, and adamantine for purposes of penetrating hardness or resistance.
Slow fall A monk within arm’s reach of a wall can use it to slow her descent. (80')
Purity of body Immunity to all diseases except supernatural and magical.
Wholeness of body She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.
Diamond Body Immunity to poisons of all kinds.
Diamond Soul Spell resistance 26 (level +10).
Quivering Palm Itti-Kessa can set up vibrations within the body of another creature that can thereafter be fatal if she so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk’s level + the monk’s Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.
Abundant Step Itti-Kessa can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down).
Deflect Arrows Deflect Ranged Attack.
Blind Fight Re-roll miss chance vs. concealement.
Combat Expertise When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class.
Improved Disarm She does not provoke an attack of opportunity when attempting to disarm an opponent, nor does the opponent have a chance to disarm her. She also gains a +4 bonus on the opposed attack roll made to disarm her opponent.
Fists of Iron (S + F) +1d4 damage on unarmed strikes. 7/day.
Improved Grapple +4 on grapple checks, no AoO.
Improved Trip +4 trip attempt; No AoO; Free Attack with success.
Dodge +1 AC vs designated opponent.

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Balance (dex) +12 +7 5
Climb (str) +11 +1 10
Concentration (con) +3 +0 3
Diplomacy (chr) +5 +0 5
Escape Artist (dex) +12 +7 5
Hide (dex) +10 +7 3
Jump (str) +11 +1 10
Knowledge (githzerai lore) (int) +4 +1 3
Knowledge (arcana) (cc) (int) +2 +1 1
Listen (wis) +9 +4 5
Move Silently (dex) +12 +7 5
Sense Motive (wis) +9 +4 5
Spot (wis) +9 +4 5
Swim (str) +6 +1 5
Tumble (dex) +10 +7 3
Decipher Script (cc) (int) +5 +1 4
Search (cc) (int) +5 +1 4
Handle Animal (cc) (int) +2 +1 1
Heal (cc) (wis) +5 +4 1
Knowledge (psionics) (int) +1 +0 1
Ancient History (Gith) (int) +1 +0 1

Spell List
No Spells Assigned.

Gear
Gear Location Weight Description/Special
Travellers Gear Pouch Silk Rope, Flint and Steel, Manacles, Journal & Charcoal, Spice Kit, Personal Hygiene Items, Waterskin, Needle & Thread,
Psychoactive Skins (Skin of the Chameleon); This psychoactive skin adjusts to surrounding textures and colors, continually granting the wearer a +10 enhancement bonus on Hide checks. (Skin of the Spider); This psychoactive skin continually grants the wearer a +20 competence bonus on Climb checks and continually affects the wearer as the body equilibrium power. Three times per day, the wearer can manifest entangling ectoplasm against a target within 30 feet.
Third Eye Sense: The wearer of this kind of third eye can manifest clairvoyant sense at will.
Elemental Gems Air x 1; Earth x 1; Fire x 1; Water x 1
Necklace of Adaptation This necklace is a heavy chain with a platinum medallion. The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.
Cure Serious Wounds (potion) 3 flasks (3d8+8)
Psionic Tattoos (x3) Body Empathic Feedback Telepathy [Mind-Affecting] Level: Psion/wilder 4, psychic warrior 3 Display: Auditory and material Manifesting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level Power Points: Psion/wilder 7, psychic warrior 5 You empathically share your pain and suffering with your attacker. Each time a creature strikes you in melee, it takes damage equal to the amount it dealt to you or 5 points, whichever is less. This damage is empathic in nature, so powers and abilities the attacker may have such as damage reduction and regeneration do not lessen or change this damage. The damage from empathic feedback has no type, so even if you took fire damage from a creature that has immunity to fire, empathic feedback will damage your attacker. Augment: For every additional power point you spend, this power’s damage potential increases by 1 point. Empathic Transfer
Psionic Tattoos (x2) Body Exhalation of the Black Dragon Psychometabolism [Acid] Level: Psychic warrior 3 Display: Visual Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 5 You spit forth vitriolic acid, originating from your mouth, at your target. If you succeed on a ranged touch attack, the target takes 3d6 points of acid damage.
Psionic Tattoos (x2) Body Ectoplasmic Form Psychometabolism Level: Egoist 3, psychic warrior 3 Display: Olfactory Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 min./level (D) Power Points: 5 You and all your gear become a partially translucent mass of rippling ectoplasm that generally conforms to your normal shape. You gain damage reduction 10/psionics, and you gain immunity to poison and critical hits. Your material armor becomes meaningless, although your size, Dexterity, deflection bonuses, and armor bonuses from force effects (such as those gained by inertial armor) still apply to your Armor Class. You can manifest powers while in ectoplasmic form, but you must make a Concentration check (DC 20 + power level) for each power you attempt to manifest. You cannot physically attack, you lose supernatural abilities (if any), and you can’t speak while in ectoplasmic form. You can’t run, but you can fly at a speed of 20 feet (perfect). You can pass through small holes or narrow openings, even mere cracks, with all you were wearing or holding in your hands. You are subject to the effects of wind, and you can’t enter water or other liquid. You also can’t manipulate objects or activate items, even those carried along with you. Continuously active items remain active, though in some cases their effects may be moot (such as items that provide armor or natural armor bonuses).
Psionic Tattoos (x2) Body Concealing Amorpha Metacreativity (Creation) Level: Psion/wilder 2, psychic warrior 2 Display: Material; see text Manifesting Time: 1 standard action Range: 0 ft. Effect: Quasi-real amorphous film centered on you Duration: 1 min./level (D) Power Points: 3 Using concealing amorpha, you weave a quasi-real membrane around yourself. You remain visible within the translucent, amorphous enclosure. This distortion grants you concealment (opponents have a 20% miss chance), thanks to the rippling membrane encasing your form. You can pick up or drop objects, easily reaching through the film. Anything you hold is enveloped by the amorpha. Likewise, you can engage in melee, make ranged attacks, and manifest powers without hindrance.
Psionic Tattoos (x3) Body Dissolving Touch Psychometabolism [Acid] Level: Psychic warrior 2 Display: Visual Manifesting Time: 1 standard action Range: Touch Target: Creature or object touched Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 3 Your touch, claw, or bite is corrosive, and sizzling moisture visibly oozes from your natural weapon or hand. You deal 4d6 points of acid damage to any creature or object you touch with your successful melee touch attack. Acid you secrete denatures 1 round after use, losing all efficacy and ability to deal damage. You are immune to your own acid.
Psionic Tattoos (x3) Body Levitate, Psionic Psychoportation Level: Nomad 2, psion/wilder 2, psychic warrior 2 Display: Olfactory Manifesting Time: 1 standard action Range: Personal or close (25 ft. + 5 ft./2 levels) Target: You or one willing creature or one object (total weight up to 100 lb./level) Duration: 10 min./level (D) Saving Throw: None Power Resistance: Yes (harmless, object) Power Points: 3 As the levitate spell, except as noted here.
Crawling Psionic Tattoos (x2) Body Dispel Psionics Psychokinesis Level: Psion/wilder 3 Display: Visual Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target or Area: One manifester, creature, or object; or 20-ft.-radius burst Duration: Instantaneous or 1d4 rounds; see text Saving Throw: None Power Resistance: No Power Points: 5 You can use dispel psionics to end ongoing powers that have been manifested on a creature or object, to temporarily suppress the psionic abilities of a psionic item, or to end ongoing powers (or at least their effects) within an area. A dispelled power ends as if its duration had expired. Some powers, as detailed in their descriptions, can’t be defeated by dispel psionics, or can be ended only if you manifest dispel psionics at a high enough manifester level. Dispel psionics can end spell-like effects just as it does powers. The effect of a power with an instantaneous duration can’t be dispelled, because the psionic effect is already over before the dispel psionics can take effect. You choose to use dispel psionics in one of two ways: a targeted dispel or an area dispel. Targeted Dispel: One object, creature, or power is the target of the dispel psionics power. You make a dispel check (1d20 + your manifester level, maximum +10) against the power or against each ongoing power currently in effect on the object or creature. The DC for this dispel check is 11 + the power’s manifester level. If you succeed on a particular check, that power is dispelled; if you fail, that power remains in effect. If you target an object or creature that is the effect of an ongoing power or is under the effect of an ongoing power, you make a dispel check to end the power or its effect. If the object that you target is a psionic item, you make a dispel check against the item’s manifester level. If you succeed, all the item’s psionic properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonpsionic for the duration of the effect. An interdimensional interface is temporarily closed. A psionic item’s physical properties are unchanged: A suppressed psionic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal power such as this. You automatically succeed on your dispel check against any power that you manifested yourself. Area Dispel: When dispel psionics is used in this way, the power affects everything within a 20-foot radius. For each creature within the area that is the subject of one or more powers, you make a dispel check against the power with the highest manifester level. If that check fails, you make dispel checks against progressively weaker powers until you dispel one power (which discharges the dispel psionics power so far as that target is concerned) or until you fail all your checks. The creature’s psionic items are not affected. For each object within the area that is the target of one or more powers, you make dispel checks as with creatures. Psionic items are not affected by an area dispel. For each ongoing area or effect power whose point of origin is within the area of the dispel psionics power, you can make a dispel check to dispel the power. For each ongoing power whose area overlaps that of the dispel psionics power, you can make a dispel check to end the effect, but only within the overlapping area. If an object or creature that is the effect of an ongoing power is in the area, you can make a dispel check to end the power that created that object or construct in addition to attempting to dispel powers targeting the creature or object. You can choose to automatically succeed on dispel checks against any power that you have manifested.

Treasure/Money
No Treasure Assigned.

Experience
No Experience Assigned.

Description
Itti-Kessa is slender, and moves with extraordinary grace. She has pale yellow skin, yellow eyes, and soft orange hair. She is often clothed in very simple robes, which allow for free and comfortable movement.

She has a pleasant smell to her, something of a cross between pumpkin and cinnamon, and her voice is a soft whisper. She rarely issues much sound, and cannot be heard to breath heavily, regardless of what activity she is engaged in.

Her smooth, calm movements, are fluid and hypnotic, giving her the appearance of moving much slower than she actually is.

It is difficult for non-gith to read emotions in her facial expressions, and for that, she often appears to be non-reactionary to stress or situations which trigger outward expression in others.


Itti-Kessa's Psionic Javelin:

Rei’Shana
+3 Intelligent Teleporting Javelin
Alignment: Lawful Neutral
Ego: 27
Communication: Speech, Telepathy
Languages known: Githzerai, Common, Githyanki, Draconic, Infernal
Intelligence: 19 (+4)
Wisdom: 16 (+3)
Charisma: 14 (+2)

Alignment restriction: Rei’Shana bestows 2 negative levels on any chaotic-alignmented character that attempts to wield or otherwise use her. Furthermore, if a chaotic-alignmented character attempts to wield or otherwise use her, a personality conflict is likely to occur and Rei’Shana will attempt to force owner to surrender her to a more fitting (lawful, or at least non-chaotic) owner.

Personality Traits:
Observant; owner gains +2 bonus on all Spot checks
Sage; owner gains +2 bonus on all Knowledge (Ancient History/Gith) checks
Singleminded; owner gains +1 bonus on Concentration checks

Personality:
Rei’Shana seems to constantly observe and analyze everything she sees, but she rarely shares her observations, even with her owner, unless she deems them especially important or if owner’s life may depend on them. Even when Rei’Shana talks, she rarely, if ever, talks out loud, preferring to communicate using her telepathic ability.

Skills:
Knowledge (Ancient History/Gith)+10 (6 ranks, +4 Intelligence)
Knowledge (Githyanki lore)+8 (4 ranks, +4 Intelligence)
Knowledge (Githzerai lore)+8 (4 ranks, +4 Intelligence)
Knowledge (Psionics)+6 (2 ranks, +4 Intelligence)
Knowledge (Sha’sal Khou)+12 (8 ranks, +4 Intelligence)
Knowledge (the Planes)+6 (2 ranks, +4 Intelligence)
Sense Motive+5 (2 ranks, +3 Wisdom)
Spot+5 (2 ranks, +3 Wisdom)

Primary Abilities:
Owner (and Rei’Shana herself) can Detect Chaos at will
Owner (and Rei’Shana herself) can Detect Law at will
Owner can cast Protection from Chaos on herself three times per day as if it has been cast by a 1st level cleric

Rei’Shana’s Special Purpose is to maintain contact between owner and Sha'sal Khou.
While owner has no control over this power, he or she can ask Rei’Shana to transmit a message to Sha’sal Khou, and she usually has little reason to object to such request. Rei’Shana nearly always chooses herself to whom to transmit the message, and considering her vast knowledge of Sha’sal Khou, it is probably the best this way.

Note, that if owner isn’t a member of Sha’sal Khou, Rei’Shana will likely attempt to subtly influence the owner into acting in Sha’sal Khou’s best interests, and in time, she may introduce the owner into Sha’sal Khou if others in Sha’sal Khou see it fit.

Personality
Itti-Kessa is rather outgoing by Githzerai standards, although this may not be noticeable by any non gith.

Background
Itti-Kessa was part of a rrakkma to put a stop to the foul machinations of the Demonic Wizard (normally rrakkmas are reserved for the Illithid, but after scrutinizing the movements of the Demonic Wizard from the safety of their limbo monastery, the Githzerai decided that the risks extend beyond the material plane).
Her comrades were captured and killed and she was left on Oerth to either fulfill the rrakkma or die trying.