Basimah  

Details
Class: Race: Alignment: Deity:
Druid Human NG Mother Nature
Level: Size: Age: Gender:
1 Medium 50 Female
Height: Weight: Eyes: Hair:
5'2" 170 Dark Brown Black

Abilities
STR 8 - 1
DEX 10 +0
CON 11 +0
INT 14 +2
WSD 15 +2
CHA 14 +2
 
Hit Points
TOTAL wounds subdual
8 0 0
Initiative
TOTAL dex other SPEED
0 0 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
10 10 0 0 0 0 0 0 0

Battle Scores
MELEE = base + str + magic + other
-1 0 0 0 0
RANGED = base + dex + magic + other
0 0 0 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT 2 0 0 0 0
REFL 0 0 0 0 0
WILL 5 0 0 0 0

Weapons
Weapon Bonus Damage Critical Range Weight Size Type Special
quarterstaff 1d6-1

Armor
No Armor Assigned

Feats & Special Abilities
Feat / Ability Description/Notes
Skill Focus: Concentration +3 Bonus on all Concentration skill checks.
Negotiator +2 bonus to diplomacy and sense motive checks

Skills
Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Concentration Con 7 0 4 +3
Diplomacy Cha 8 +2 4 +2
Handle Animal CHA 6 +2 4
Heal Wis 6 +2 4
knowledge Nature Int 8 +2 4 +2
Listen Wis 4 +2 2
Profession cooking wis 6 +2 4
Spot wis 4 +2 2
Appraise Int 2 +2
Balance Dex 0
Bluff Cha +2
Climb Str - 1
Craft Int +2
Disguise Cha +2
Escape artist Dex 0
Forgery cha +2
Hide Dex 0
intimidate cha +2
jump str - 1
move silently dex 0
perform cha +2
ride dex 0
sense motive wis 4 +2 +2
survival Wis 4 +2 +2
swim str - 1
use rope dex 0

Spell List
Name Level Ready? Count Cast Time Range Save Description/Effect
Create Water 0 no 2 gallons of water/level of pure water
Cure minor wounds 0 no cures 1 point of damage
Detect Magic 0 no Detects spells and magic items within 60 feet
Detect Poison 0 no Detects poison in one creature or object
Flare 0 no dazzles one creature(-1 penalty on attack rolls)
Guidance 0 no +1 attack roll, saving throw, or skill check
Know Direction 0 no You discern north
Light 0 no object shines like a torch
Mending 0 no makes minor repairs on an object
Purify Food and Drink 0 no Purifies 1 cu ft/level of food and drink
Read Magic 0 no Read scrolls and spellbooks
Resitance 0 no Subject gains +1 on all saving throws
Virtue 0 no Subject gains 1 temporary hit point
Calm animlas 1 no calms 2d4+level hd of animals
Charm animal 1 no makes one animal your friend
Cure light wounds 1 no cures 1d8+1/level(max +5) hit points
Detect animals or plants 1 no detects kinds of animals or plants
Detect snares and pits 1 no reveals natural or primitive traps
Endure elements 1 no exsist comfortably in hot or cold environments
Entangle 1 no plants entagle everything in 40 ft radius
faerie fire 1 no outlines subjects with light canceling blur, concealment, and the like.
Goodberry 1 no 2d4 berries each cure 1 hp (max 8hp/24hours)
Hide from animals 1 no animals can't perceive on subject/level
Jump 1 no subject gets bonus on jump check
Longstrider 1 no your speed increases by 10 ft
Magic Fang 1 no one natural weapon of subject creature gets +1 on attack and dmg rolls
Magic Stone 1 no Three stones gain +1 on attack rolls, deal 1d6+1 dmg
Obscuring mist 1 no Fog surrounds you
Pass w/o trace 1 no one subject/level leaves no tracks
Produce flame 1 no 1d6 dmg +1/level touch or thrown
Shillelagh 1 no Cudgel or quarterstaff becomes +1 weapon (1d10) dmg for 1 min/level
Speak with animals 1 no you can communicate with animals
Summon natures ally 1 1 no calls creature to fight

Gear
No Gear Assigned.

Treasure/Money
Item Location Value Weight Description/Special
Coin Purses basket 60 gp (green purse) 10 sp (tan purse) 30 cp (red purse)

Experience
No Experience Assigned.

Description
Basimah is a plump middle-aged Human woman whose skin is tan and wrinkled from farming and herb gathering. Her hands are rough from washing, cooking, and tending the home. Her eyes are deep brown and sparkle with merriment and wisdom. Her long black hair is kept in a tight bun and has started to turn grey at the roots. She is friendly and motherly to all, her voice calm and soothing. She carries a basket of embroidery threads, needles, handkerchiefs, and herbs with her as she travels. She enjoys preparing meals and making sure everyone has enough to eat. She is also one of a few midwifes of her farming village just outside of Kaz-Hisshi.

Languages:
Druidic
Sylvan
Common
Elven
Halfling

Druid:
spontaneous casting (Summon nature's ally)
Animal companion
Nature's sense +2 knowledge Nature and Survival checks
Wild empathy

Personality
She is friendly and motherly to all, her voice calm and soothing. She carries a basket of embroidery threads, needles, handkerchiefs, and herbs with her as she travels. She enjoys preparing meals and making sure everyone has enough to eat.

Background
Gabir Abd al Jabbar and I married when we were quite young, though very much in love. Our parents were happy with the match and we were given land to call our own. Our parents passed in the year of terrible drought and insect infestations. We took over tending their land, coaxing life to grow once again. Our daughters and son worked along side us, when they were not at school.

Amina showed interest in herbs and was apprenticed to our dear friend Khalilah in Kaz-Hisshi . Khalilah and her daughter Mushira ran a small herb shop and lived in an apartment just above
it. Our daughters were good friends and trained well under Khalilah’s teachings. Habiba married a neighbor’s son and moved into her own home. Our son, Fadil continued to help tend the land, which would one day be his. Our two youngest blessings, Fatima and Jaeda helped with cooking and housework. Though our lives were simple, we never wanted for anything. Our dates and figs were the best around and we had two visits from palace staff personally, a great honor indeed.

And then our lives were torn asunder. I went to visit our daughter and friends in Kaz-Hisshi, as I do every harvest season with our mules carrying baskets full of dates, figs, and chickpeas for the market, and to spend a few days with Amina, Khalliah, and Mushira. To my horror I found the shop and apartment in ruin, fire had devoured everything. No one nearby could say for sure what happened to the women living there. I hurried back home, only to find that all of the farming families had been taken away to debtors prison for back taxes and the farms taken over by royal guards. Our homes were all a flame and so I fled back to the city. Once there I sold all of our crops and mules, hoping to have enough coin to survive on until I could plan what to do next. I did not know anyone else in the city, and so I walked aimlessly, down trod and heartsick for my loved ones. A thought came to me as I walked about..Someone may help at the embassy in Rieka. And so I began making my way there. I found a clean, yet affordable establishment to stay in while waiting to talk to someone at the embassy.

Basimah is a plump middle-aged Human woman (5'2" 170 pounds) whose skin is tan and wrinkled from farming and herb gathering. Her hands are rough from washing, cooking, and tending the home. Her eyes are deep brown and sparkle with merriment and wisdom. Her long black hair is kept in a tight bun and has started to turn grey at the roots. She is friendly and motherly to all, her voice calm and soothing. She carries a basket of embroidery threads, needles, handkerchiefs, and herbs with her as she travels. She enjoys preparing meals and making sure everyone has enough to eat. She is also one of a few midwifes of her farming village just outside of Kaz-Hisshi.


Married at age 14, feared was barren, but had first child at 20, second at 22, third at 31, fourth at 35, and fifth at 38. Her second daughter made her a grandmother 5 times over.
Amina – 30, Habiba – 28 (3 daughters (Atifah, Caliana, Imani) and 2 sons (Malek and Raed),
Fadil (son)- 19, Fatima- 15, Jaeda-12